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Dark GDK / Running a Dark GDK Wizard

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Korthal
16
Years of Service
User Offline
Joined: 10th Apr 2008
Location:
Posted: 11th Apr 2008 07:38
Heya, having some troubles when it comes to initializing some o the Wizards.

When running one of the initial DarkGDK that came with the pack Wizards to test out what the source code looks like when put into practice, the following is shown:

The Output from the Build Solution states that everything should be in working order as shown below:

1>------ Build started: Project: Dark GDK - 3D Game2, Configuration: Debug Win32 ------
1>Compiling...
1>Main.cpp
1>Linking...
1>Embedding manifest...
1>Build log was saved at "file://c:\Documents and Settings\Korthal\My Documents\Visual Studio 2008\Projects\Dark GDK - 3D Game2\Dark GDK - 3D Game2\Debug\BuildLog.htm"
1>Dark GDK - 3D Game2 - 0 error(s), 0 warning(s)
========== Build: 1 succeeded, 0 failed, 0 up-to-date, 0 skipped ==========

However then when running the Debug the following occurs:

"Unhandled exception at 0x6604d6f2 in Dark GDK - 3D Game2.exe: 0xC0000005: Access violation reading location 0x0cc3b000."

Givin me a choice to either Break or Continue...

Then when hitting Break it pulls up another window stating.

"There is no source code available for the current location."

Then hitting "Show Disassembly" takes me to the following Disassembly Line

"6604D6F2 mov eax,dword ptr [eax+4]"

So now im not sure as to what exactly is happening haha.

If anyone has any suggestions or solutions i would be very appreciative.

Thanks

Please keep crying! Your tears make excellent polish for my Ret gear.

RETNUBS R FOR FITES!
JulesD
19
Years of Service
User Offline
Joined: 7th Feb 2005
Location:
Posted: 11th Apr 2008 23:34 Edited at: 11th Apr 2008 23:45
Have you included DarkGDK include folder and lib folder in as well as
Microsoft Directx SDK (I have August 2007), seams to work, include and lib x86 folders in Visual Studio Express 9.

Tools,options,Projects and solutions,VC++ Directories.

Where it says "Executable files" click and select "include files"
Click on button with image of a folder to create a New Line
Click on button with "..." in it.
Browse to ThegGameCreators/Dark GDK/include and then click on select folder.
Click on folder image again.
Browse to Microsoft DirectX SDK (YEAR)/Include and click on select folder. I use August 2007 version.

Now click on the button that says "include files" and select "Library files".
Click on button with image of a folder to create a New Line
Click on button with "..." in it.
Browse to TheGameCreators/Dark GDK/Lib/vs9 and then click on select folder.
Click on folder image again.
Browse to Microsoft DirectX SDK (YEAR)/Lib/x86 for 32 bit OS and click on select folder. I use August 2007 version.

TheGameCreators and the Microsoft DirectX SDK(YEAR) folders will depend on where you installed them to.There usaully in your Program Files folder.
Korthal
16
Years of Service
User Offline
Joined: 10th Apr 2008
Location:
Posted: 12th Apr 2008 06:43
Ok, well i've done both parts to that, and actually remember browsing the forums earlier n coming across a similar way to repair that. However IIRC that was to be able to actually see / open the Wizard iles, which ive always been able to do no problems.

The issue im seeming to have is when it comes to debugging something. While doing a build it states everything is in working order with 0 Errors etc, but when attempting to Debug it craps out on me. Read through many MANY posts attempting to find out how to make it work, so far unsuccessfully.

After checking a few times, it seems that its not just the Wizards which wont Debug, its pretty much anything thats written or put into a new Project that does this... So still confused haha.

Please keep crying! Your tears make excellent polish for my Ret gear.

RETNUBS R FOR FITES!

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