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FPSC Classic Product Chat / Can work FPSC support multithread ( Dual core or Qual core) ???

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steven chau
16
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Joined: 29th Mar 2008
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Posted: 11th Apr 2008 14:02
Can work FPSC support multithread ( Dual core or Qual core) ??? I think FPSC X10 support qual core (MY Q6600) , but ... I'm not sure... right?

HIHI
Plystire
21
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Location: Staring into the digital ether
Posted: 11th Apr 2008 23:42
FPSC X9 cannot support multi-thread.

I'm not sure about FPSC X10, because I'm not sure if DBPX10 is capable of setting up threading routines.


I have a dual-core CPU and when I have FPSC X9 make a huge level... one of the cores is completely used up by FPSC, but the other core wasn't being used at all.


The one and only,
~PlystirE~

FredP
Retired Moderator
18
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Location: Indiana
Posted: 11th Apr 2008 23:44
That would suck.I don't feel so bad now about being one of those cavemen with only a single core processor.

RIP Floating Skull unknown-2007 we will miss you in FPSC x10
Plystire
21
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Posted: 11th Apr 2008 23:47
It's not so bad.

At least all the other applications I have running can still do stuff without any problems while my ginormous level is being created.


The one and only,
~PlystirE~

Candle_
18
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Joined: 29th May 2006
Location: kindergarten
Posted: 12th Apr 2008 00:46
Quote: "those cavemen with only a single core processor"

Me too.



Lennard
18
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Location: Estonia
Posted: 12th Apr 2008 10:32 Edited at: 12th Apr 2008 10:33
Yeah, but those who have dual and quad cores can have level lightmapping builded faster right ?

Plystire
21
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Posted: 12th Apr 2008 10:34
Uhhhhhh, not from my experience, no. But then again, I don't have a single-core CPU to compare it against.

All I know is that one of my cores is ALWAYS free when FPSC is building a level.


The one and only,
~PlystirE~

Kilgore
16
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Joined: 22nd Feb 2008
Location: Chad Valley
Posted: 12th Apr 2008 17:48
I hope this is something that can be addressed in the future. If not, FPSC games will be hard pushed to come anywhere close to the quality people expect to see.
SamHH
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Location: Vermont
Posted: 12th Apr 2008 19:13
narcoman
16
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Joined: 11th Mar 2008
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Posted: 12th Apr 2008 19:33
on intel core 2 duo e4500

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Keo C
17
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Joined: 3rd Aug 2007
Location: Somewhere between here and there.
Posted: 12th Apr 2008 19:52
Quote: ".I don't feel so bad now about being one of those cavemen with only a single core processor.
"

Party at my cave! Bring your single cores!


Image made by the overworked Biggadd.
xplosys
18
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 12th Apr 2008 22:21
From the X10 site...

"Takes advantage of Dual Core and Quad Core CPU technology "

X9 does not use more than one CPU or Core.

Best.

Lennard
18
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Location: Estonia
Posted: 13th Apr 2008 20:02 Edited at: 13th Apr 2008 21:19
But it does in lightmapping building as we saw in the YouTube link and also on FPSC homepage.

One of the most important changes is that we've completely replaced the old light-mapping system with our new Dark Lights technology. This gives much faster light mapping speeds, and much better end results than before. The version of Dark Lights now built into FPS Creator fully supports both dual and quad core processors. This means if your CPU allows, you can lightmap your scenes significantly faster. Our test results show dual core systems mapping scenes at up to 70% quicker than single core. The bigger the game scene, the larger the speed increase was.

xplosys
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Playing: FPSC Multiplayer Games
Posted: 13th Apr 2008 20:04
Good info. Thanks Lennard.

Best.

Plystire
21
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Posted: 13th Apr 2008 23:18
Welp, then it must be an inherent feature of DarkLights, because there's nothing in DBP about utilizing more than one core. (None of my DBP apps have ever used them, anyway)


The one and only,
~PlystirE~

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