Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Product Chat / I've just got a couple of questions...

Author
Message
Save ur symapthy
18
Years of Service
User Offline
Joined: 29th Aug 2006
Location: Inside Your Banana..
Posted: 12th Apr 2008 15:46
Hello.
I was just wondering about a couple of things:
1. Can you put an ammuntion cap on each gun? As in is there a way of saying for example if I wanted a guns maximum ammo to be 200 bullets and it won't hold anymore than that how would I do that?

2. I've noticed people have customized the health into like a bar. How?

3. Is there a way of doing cutscenes inbetween levels so at the end of a level before the next level starts a cutscene plays?

If anyone knows about this it'd really help me out.
Thanks a bunch for reading.

hmm...
Toasty Fresh
17
Years of Service
User Offline
Joined: 10th Jun 2007
Location: In my office, making poly-eating models.
Posted: 12th Apr 2008 15:57
Welcome to the forums! Here's some answers:

1: No.

2: There's something like that that comes with FPSC. You choose it when you build your game.

3: Sure! First, make your cutscene, then use a storyzone to play it at the end of your level.

Best.

Zdrok
17
Years of Service
User Offline
Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 12th Apr 2008 16:04
Quote: "No."

Actualy, there's a trick here: don't fill up your level with a million different guns!! Just use a select few. I'm done ranting now.

Save ur symapthy
18
Years of Service
User Offline
Joined: 29th Aug 2006
Location: Inside Your Banana..
Posted: 12th Apr 2008 16:18
I think thats abit annyoing tbh (The ammo cap)
Because if you set it to take the gun off an enemy when it dies and theres more than 3 enemies in the room it will leave you with too much ammo. Is there a way you can define the exact amount of bullets an emey will drop then??

2. Where I've looked over an over and I can't find it. I also can't find how to customise the sky?


3.So set a story zone on the same place as the end zone??

hmm...
Toasty Fresh
17
Years of Service
User Offline
Joined: 10th Jun 2007
Location: In my office, making poly-eating models.
Posted: 12th Apr 2008 16:41
Here is where to find health bar. (screen attached)

Also, yes, that is what I think you have to do. Never used Storyzones before...

Attachments

Login to view attachments
Save ur symapthy
18
Years of Service
User Offline
Joined: 29th Aug 2006
Location: Inside Your Banana..
Posted: 12th Apr 2008 17:01 Edited at: 12th Apr 2008 17:03
Okay I'll try it out later and see if it works.
Thanks alot The Toasty ^^

-Edit-
Are there alternative health bars ect included with the game??

hmm...
Pride
16
Years of Service
User Offline
Joined: 22nd Dec 2007
Location: Eastern USA
Posted: 12th Apr 2008 23:51 Edited at: 12th Apr 2008 23:54
Just cause you seem nice, I'll help yah.

To change the sky, in FPSC, click File on the main toolbar, then click Build Game. Click the Level Settings tab and find the line Global Script and click the button Edit to the right of it. In the window, right under the Level Setup category, there should be a thing that says Sky. Change that and you got sky changes.

For all your Health Bar needs, visit my thread and DL my Health Bar stuff and follow instructions.

Best,
==MeZo

EDIT: Though you may want to change the Health Bar images I provided...

"I hope all of you go straight to heaven so I don't have to deal with you again in hell!"
--MeZoFoRtE
Save ur symapthy
18
Years of Service
User Offline
Joined: 29th Aug 2006
Location: Inside Your Banana..
Posted: 17th Apr 2008 20:17
Thank you so much Mezo.
And I am very nice aren't I?
:-P

Anyone who can help further please continue to post

hmm...

Login to post a reply

Server time is: 2024-10-10 21:25:40
Your offset time is: 2024-10-10 21:25:40