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Aaagreen
18
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Joined: 4th Sep 2007
Location: City 17
Posted: 29th Jun 2008 10:52
Quote: " Anyhow, I got the update. it uses DarkSI in a beta form, and it is amazing. Even thogh it is in the beta form, it astonished me in the iprovemeant of the cheracter's AI. Now every enemy attaks me in the room I am making, not one at a time. thanks TGC!"


You mean DarkAI in fpsc x9?

The Simon Cowell of TGC.
Aaagreen
18
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Location: City 17
Posted: 30th Jun 2008 10:02
Bump

The Simon Cowell of TGC.
Hybrid
18
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Location: In the p-block, group 7.
Posted: 5th Jul 2008 19:46
Yeah, I mean the darkai.fpi script.

LOL not half life 2 quite yet.

Hybrid
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Location: In the p-block, group 7.
Posted: 6th Jul 2008 00:14
Here are some more pics

Hybrid
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Posted: 6th Jul 2008 00:15
first

Hybrid
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Posted: 6th Jul 2008 00:15
two

Hybrid
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Posted: 6th Jul 2008 00:16
three

Hybrid
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Posted: 6th Jul 2008 00:16
four

Hybrid
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Posted: 6th Jul 2008 00:17
the hanging zombie rotates slowly as well.

puppyofkosh
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Posted: 6th Jul 2008 00:51
Isn't that cute? I'd add some more scenery though.

Hybrid
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Location: In the p-block, group 7.
Posted: 6th Jul 2008 01:13
here is some more work. I will add some better entity placemeant, but you know that it is a process. What do you guys think?

Hybrid
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Posted: 6th Jul 2008 01:13
you can see thebeginings of some entity placemeamt

Hybrid
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Location: In the p-block, group 7.
Posted: 6th Jul 2008 01:14 Edited at: 6th Jul 2008 01:14
this is a tunnel segmeant that is not lightmapping correctly LOL. I need to fix this.

Mr Kohlenstoff
20
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Joined: 7th Jun 2006
Location: Germany
Posted: 6th Jul 2008 02:03
Woah, ignoring this last screenshot ... I have rarely seen such good looking FPSC-projects. Great work so far, good luck with finishing it.

Toasty Fresh
19
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Joined: 10th Jun 2007
Location: In my office, making poly-eating models.
Posted: 6th Jul 2008 02:37
I SWORE when I saw these screens. Absolutely awesome, Hybrid! Keep it up!

nackidno
19
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Location: Där solen aldrig skiner
Posted: 6th Jul 2008 13:12
Fix the hanging corpse arms. That looks quite wierd. Very nice work otherwise Hybrid!

- Elias, Damezean, Nackidno, Wonderboy

AntocGames - http://antocgames.se.nu/
tjaabee
19
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Location: somewhere
Posted: 6th Jul 2008 13:42
This just looks too good... Keep it up!

BTW, @nakidno, I believe that you should change your location. I know what it means...

GIMME COKE!
Hybrid
18
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Location: In the p-block, group 7.
Posted: 6th Jul 2008 18:19
is there an animation state that has the arms fully upwards? If so, that would sork.

nackidno
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Location: Där solen aldrig skiner
Posted: 7th Jul 2008 00:41
@Tjaabee : Nah, I'll change it a little, to make it sound a little nicer.

- Elias, Damezean, Nackidno, Wonderboy

AntocGames - http://antocgames.se.nu/
Hybrid
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Posted: 7th Jul 2008 05:32
Hey guys, lets not mess up this thread.

darimc
19
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Location: Canada
Posted: 7th Jul 2008 05:37
Wow, BOTB quality in my opinion. Except the last shot.



tjaabee
19
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Posted: 7th Jul 2008 14:46
Ok Hybrid, sorry about that. Keep the screens coming!

Best.

GIMME COKE!
Fuzz
19
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Joined: 14th Nov 2006
Location: Tasmania, Australia
Posted: 7th Jul 2008 15:49
Cool. Nice work.

<img src= "http://img57.imageshack.us/img57/8462/fuzzbannermu5.jpg">
Hybrid
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Location: In the p-block, group 7.
Posted: 7th Jul 2008 17:15
I'll have some more screns later today. Is it really BOTB quality? Mabey it is. I don't know, but I would not mind being nominated. Thank's guys.

Hybrid
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Posted: 7th Jul 2008 18:53
Here are the final screens of this level.

Hybrid
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Posted: 7th Jul 2008 18:53 Edited at: 7th Jul 2008 18:53
next one

Hybrid
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Posted: 7th Jul 2008 18:53
another pic

Hybrid
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Posted: 7th Jul 2008 18:54
same one but of the skylight in the tunnel

Hybrid
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Posted: 7th Jul 2008 18:55
In case you have not noticed, I love using rooms with skylights. It is the best way for global lightmapping, since outdoor mapping is very difficult.

Hybrid
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Posted: 7th Jul 2008 18:56
see. his is the betas for another level

Hybrid
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Posted: 7th Jul 2008 18:56
two more

Ertlov
19
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Joined: 18th Jan 2007
Location: Austria
Posted: 7th Jul 2008 19:02 Edited at: 7th Jul 2008 19:03
Some of the screens look a little bit weird, some are close to commercial quality. The skylights are implemented well, but some architecture looks very "unrealistic".

However, surely one of the best games around here.

Come to where the madness is:
http://www.homegrowngames.at
Hybrid
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Posted: 7th Jul 2008 19:29
more specificaly?... what looks unrealistic, so that I can fix it

nackidno
19
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Location: Där solen aldrig skiner
Posted: 7th Jul 2008 19:56
Is there no way to change the arms rotation with a modeling program, to make the arms hanging down?

- Elias, Damezean, Nackidno, Wonderboy

AntocGames - http://antocgames.se.nu/
Hybrid
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Posted: 7th Jul 2008 20:59
I suck at modeling, so there is no way for me.

Scene Commander
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18
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Posted: 7th Jul 2008 21:20
Love the screen shots, very impressed with the FPS. Are the boxes, barrels, etc static or dynamic?
Hybrid
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Posted: 7th Jul 2008 21:50
static

It is the only way to make them not lad and look realistic.

Scene Commander
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Posted: 7th Jul 2008 22:03
Shame... Still looks great. Sorry, haven't read the whole thread. Is there a demo?
Hybrid
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Hybrid
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Posted: 8th Jul 2008 01:55
Here is the beta for the next level. Does it look like realistic Geometry? I need to know.

nackidno
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Posted: 8th Jul 2008 02:18
It looks realistic to me, though adding something outside on these empty places will make it look nice.

- Elias, Damezean, Nackidno, Wonderboy

AntocGames - http://antocgames.se.nu/
General powell11
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Posted: 8th Jul 2008 02:40
thats realistic to me, how do you do your lighting, can you show a pic, just wondering

Taking song requests, see my post!!!
Bloodeath 6 6 6
20
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Joined: 5th Nov 2005
Location: Sierra vista in indonesia
Posted: 8th Jul 2008 08:08
wow. you did a very good job creating an atmosphere for you game. looks great, looking at your screenshots inspire me to create a level in fpsc. lol. downloading demo now.

You'll Know When You See It.

Signature made by me.
tjaabee
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Location: somewhere
Posted: 8th Jul 2008 11:24
These pics just look great! Can't wait to see more!

Best.

GIMME COKE!
Scene Commander
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Posted: 8th Jul 2008 11:42 Edited at: 8th Jul 2008 17:19
I'll download the demo now... Looking forward to it.

Edit: Nice. The warehouse looks great. Some comments, if you don't mind. Some of the object placement doesn't seem to make too much sense (like the fire extinguisher half way up the wall) and on my system at least, many of the characters just stood around and waited to be shot. That said, I love the look of it, looking forward to see how this works out. Good Luck.
Hybrid
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Location: In the p-block, group 7.
Posted: 8th Jul 2008 17:37
@ everyone:
Thanks to all. I am currently working on a script that when the player opens that gate, the door opens, someone follows a waypoint to outside, and then says "Come in" if the gate is closed already, or "close the gate" if it is still left open. It just takes a lot of work and used global variables which I still don't quite understand.

@nakidno
Okay, that is a good Idea, It would make it seem likt you are still in the heart of the city.

@General powell11
I will have an in-editor pic soon. I just use a row of HOGE lights with this hex code: c1ffff

@Bloodeath 6 6 6
Thanks, but what sort of atmosphere do you mean?

@tjaabee
Thanks for your comments again.

@Scene Commander
Glad you like fpsc.

Hybrid
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Posted: 8th Jul 2008 17:39 Edited at: 8th Jul 2008 17:42
Here is the lighting diagram of this map. The key is to keep the open areas generaly small and have high walls. This makes it easy on the engine and makes lightmapping much easier.

This is the level for reference.

T
he white boxes outside the windows act as a pure light source that is scattered by the window boards.

General powell11
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Posted: 8th Jul 2008 18:16
cool thanks, and what is your ambience?

Taking song requests, see my post!!!
Hybrid
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Posted: 9th Jul 2008 00:27
I think around ten, if not, use < or > in game to ajust the ambience level to perfect it.

Toasty Fresh
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Location: In my office, making poly-eating models.
Posted: 10th Jul 2008 12:53
Hey, Hybrid, looks good. Do you have an email? If so, send one to the below address. I can make some of those MP2 zombies with hanging down arms if you want. I'll post some screens in a sec.

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