I'm having a bit of trouble assigning sounds to an already made segment.
I'm trying to come up with a collection of alien room segments using rooms from segments I've bought, everything is going fine except I can assign 'footsteps' I've created. In the audiobank:materials folder there is a 'materialdefault.txt' file which has 16 footstep types in, I'm creating a 17th called
squelch. In the segments .fps file I've changed all the
materialindex's to 17 and I've added
matdesc17 = Organic
matwave17 = audiobankmaterials17squelch.wav
matwaves17 = audiobankmaterials5liquidS.wav
matwavei17 = audiobankmaterials5liquidI.wav
matwaved17 = audiobankmaterials5liquidD.wav
matfreq17 = 22000
matdecal17 =
to the materialdefault.txt, but no matter what it's playing the 'on wood' footsteps. Can you only have 16 footstep types or is there something I'm missing?
Any help would be appreciated.