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FPSC Classic Product Chat / Segment walking sounds.

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Nickydude
Retired Moderator
17
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Joined: 4th Nov 2006
Location: Look outside...
Posted: 14th Apr 2008 21:08 Edited at: 14th Apr 2008 21:10
I'm having a bit of trouble assigning sounds to an already made segment.

I'm trying to come up with a collection of alien room segments using rooms from segments I've bought, everything is going fine except I can assign 'footsteps' I've created. In the audiobank:materials folder there is a 'materialdefault.txt' file which has 16 footstep types in, I'm creating a 17th called squelch. In the segments .fps file I've changed all the materialindex's to 17 and I've added



to the materialdefault.txt, but no matter what it's playing the 'on wood' footsteps. Can you only have 16 footstep types or is there something I'm missing?

Any help would be appreciated.

xplosys
18
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Playing: FPSC Multiplayer Games
Posted: 14th Apr 2008 23:13
Quote: "Can you only have 16 footstep types"


I don't know, but it sounds like a likely restriction. Have you tried replacing the 16th with yours to test the theory?

best.

Nickydude
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Posted: 17th Apr 2008 02:07
Followed your advice Xplosys and it does seem 16 is the limit. I've now substituted my squelchy sounds for the '16oldwood' set and it works.

Flatlander
FPSC Tool Maker
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Joined: 22nd Jan 2007
Location: The Flatlands
Posted: 17th Apr 2008 06:55 Edited at: 17th Apr 2008 06:56
In that same file (materialdefault.txt) did you try changing the materialmax to 17? Not sure if that would work but it seems like it should. Although, the "16" still might be something that is hard coded into the engine despite the variable in the text file.

==========================

;material list (default)

;header

materialmax = 16 (change to 17?)

;core materials (SID=Scrape,Impact,Destroy)
Nickydude
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Posted: 17th Apr 2008 10:05
Yes I did change the materialmax but it always played footsteps 16.

Zdrok
17
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Location: Pittsburgh
Posted: 17th Apr 2008 14:47
Maybe you should talk to Lee about this, he could possibly leave us room to insert our own material sounds in v2?

Nickydude
Retired Moderator
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Posted: 17th Apr 2008 17:19
I imagine adding the facility to add our own material sounds would be low on the list.

xplosys
18
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Playing: FPSC Multiplayer Games
Posted: 17th Apr 2008 17:29
Especially when we can do it by just replacing the current ones.

Good info... thanks Nickydude.

Best.

Pain
FPSC Reloaded TGC Backer
17
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Joined: 4th Apr 2007
Location: Lake Orion, MI - USA
Posted: 17th Apr 2008 22:20
I tried editing the materials in there and FPSC crashed after i did.

Same file type as old ones.
same every thing. Just turned down the volume of the foot steps

But it just crashed crashed crashed and crashed!!!

pain

Me = noob

and i love The TGC : )
Ocho Geek
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Joined: 16th Aug 2007
Location: Manchester, UK
Posted: 17th Apr 2008 22:58
just backup the old ones and switch the materials around for each project, so once you build your game you can switch back

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