Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Geek Culture / Why does everything have to be multiplayer?

Author
Message
SpaceInvader
22
Years of Service
User Offline
Joined: 5th Oct 2002
Location: United States
Posted: 28th Oct 2002 01:55
What's so great about multiplayer games? They're great if there's some way the plot can be manipulated, but most of the time it's just "go out and blow up as many ships as you can". Most of the time the only way to have a good plot is through single player. It would be nice if someone could write a massively multiplayer game where the plot could be manipulated by the players like in Dungeons and Dragons. Not that I'm willing to take on a project like that, or suggesting anyone else do so; massively multiplayer, or even anything beyond just a deathmatch mode, is in my opinion beyond the average programmer, maybe even beyond DBPRO itself.
Shadow Robert
22
Years of Service
User Offline
Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 28th Oct 2002 03:15
Titles are developed on appeal... Deathmatch is simple to understand - you have a gun and your to kill the enemy with that gun! the pace is nice and fast to keep interest and always be different.

D&D games are not so popular to the masses, i'm sure if they're developed then people will play them - however most will try it once and think "too hard!" and just stop. Good example of this is Civilization Series, there are alot of games being played online daily (around 2,500) however compared to FPS or the new MMORPGS really isn't that big

most using DBpro are just kids who think, "hey i wanna make the next Q3" - they'll never finish it so i don't think there is much of a worry about wondering why they're not trying turn based complex games likes D&D.

However personally think it would be interesting to see SpaceHulk reincarnated Multiplayer wise ... but then again personally i prefer an outstanding single player game which is translatable to online if i feel like it!
Suchas Jedi Knight

Think my dream game would be Oni with Online capability, that would be outstanding

though rather than complaining about the lack of independance from the normal - be different yourself and make a game which is alone those lines!
i mean from your own posts you don't seem to want to be ground breaking in what titles you want to work on.

Kinda "pot callin' the kettle black" if you ask me

Anata aru kowagaru no watashi!
Solidz Snake
22
Years of Service
User Offline
Joined: 23rd Oct 2002
Location: United Kingdom
Posted: 28th Oct 2002 23:54
maybe its more like a:

"radio callin' the TV loud"!

(eheh! sori guyz! my brain's dead & something leaked out... oops.. its ok again! - talking crappity crap)

Snake? What happened?
Snake?
Snaaaaaaaaaaaaaaaake!!! - Colonel Roy Campbell
Megaman X
22
Years of Service
User Offline
Joined: 21st Oct 2002
Location: Sweden
Posted: 29th Oct 2002 00:24
I gave up of multiplayer games since I started to play Counter-Strike. Peoples cheat so bad on that junk game. When u follow someone u can see that they are wallhacking and stuff. Today I play CS with PodBots only. I also tried a lot Dungeon Siege and Diablo like. Just a bunch of kids messing around. When I play today, or I play in a homenetwork with friends, or with personal friends on the net. And it's not only me givin' up of multiplayer games... I really wonder what it's gonna be in the future... There's no order on the net anylonger

I don't suffer from insanity, I enjoy every minute of it.
-Rogue
Shadow Robert
22
Years of Service
User Offline
Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 29th Oct 2002 01:30
well i think the new wave of MMORPGs are actually putting alot of stops onto player who are just there to annoy people... i mean Elite4 for example has a timeout zone where you'll be sent if you break the rules.

It is beinging to piss me off about how people cheat and just don't bother paying attention to rules, however as the only game i've ever played for a long amount of time on the net has been Quake & Jedi Knight2 i'm not really bothered, because for Quake we had servers specifically rewritten to prevent cheating, and a mapcycle which included levels designed to reduce campers!
In JK2 the server i always play on the admins are always in and people who break the rules are simply put to sleep, which means they can't exit, they can't fight and gives them time to think before just running around FFA style

I've taken conserns suchas this into account whilst developing "JediKnight - Duel of Honour" ...
And soon, the Final Jedi War will begin

Everyone at work has agreed that it will make waves in the Online universe - because it relys entirely on skill!

Anata aru kowagaru no watashi!
Flashing Blade
22
Years of Service
User Offline
Joined: 19th Oct 2002
Location: United Kingdom
Posted: 29th Oct 2002 03:06
elite 4???
i loved elite and frontier - never got the 3rd one - heard it was full of bugs.
but elite 4 ya say - is it out soon?
SpaceInvader
22
Years of Service
User Offline
Joined: 5th Oct 2002
Location: United States
Posted: 29th Oct 2002 03:38
In response, I didn't mean every game should be a D & D game or like D & D, I actually didn't really like Baldur's Gate. I'm just using D & D as an example of a type of game where you can control and influence the plot. Like, let's say you want to make a multiplayer game about a space war. Let's say if I want to defect to the other side with critical information, I can do that and it could change the entire plot for everybody.
As for me not being interested in doing in myself, what I meant was I wasn't saying that we should all make a game like that now. I actually do plan to eventually make a game like that. My main point is actually that we should focus on the quality of single-player campaigns - which I am doing in my game.

Megaman X
22
Years of Service
User Offline
Joined: 21st Oct 2002
Location: Sweden
Posted: 29th Oct 2002 05:26
yeah, in the case of a Dead Match Unreal like it's fine, not GREAT ( have u tried UT 2003??? Just tooooo fast to be funny ), but definitly are better then team plays...team play does not work on the net without a nice adm...

I was playing once CS on a server in Netherlands ( nothing against netherland, really my best friend is from there ) But there were from out team shooting at ourselves... He killed me and more three in the beggining of the round...In the next round, he killed again and shoot me for like 5 times. Next round, he fired again, so I shoot back with other guys...I was BANNED from the server, not even kicked...BANNED...
so, most of the time, the adm is as dumbass as the cheaters and the asses playing it... I hate CS... and most of Multiplayer games...

I don't suffer from insanity, I enjoy every minute of it.
-Rogue
Megaman X
22
Years of Service
User Offline
Joined: 21st Oct 2002
Location: Sweden
Posted: 29th Oct 2002 05:27
There were a guy in our team shooting against us in the beggining of the round...but u got the idea

I don't suffer from insanity, I enjoy every minute of it.
-Rogue
Shadow Robert
22
Years of Service
User Offline
Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 29th Oct 2002 06:39
Actually i've kinda missed the point of your post now...
if the point is the fact of single player content, then put simply - people don't want to put in the time and effort it requires to actually develop such titles!

But you must understand that Baulder's Gate is no different from CounterStrike - the universe is open and you have objectives ... people sometimes stick to the rules and oftenly they'll come in either fireing their M4 or throwing fireballs at a level 10 magic ability!
It really doesn't matter multiplayer really is identical with the exception of SimOnline and Creatures ... as with them you just flo

Where-ever you have an actual objective people will just do what they feel like!
When CounterStrike was first released back in '97 (when alot of the player now didnt even have net access) - it was a battle of 56kers, our shots took several seconds to fire, and you have to use skill and prediction to actually help your side win!

I believe that this point of skill have been lost on the DSL generation - with pings equvilant to LAN playing games are no longer about skill and thought but just reacting quicker and offloading all your ammo ... especially against the guys who still are using 56k modems

until you find a way to stop people abusing the fact of multiplayer and killing thier own team mates and such the actual players who want to play seriously will just quit, as there is no point in playing on a team or a game where those who have better connections, more experience, and just kill thier own team for fun are about!
I mean i used to love CS, until Beta 6.5 ... that is about the time all the loosers who came on and TeamKilled - it really wasn't an issue before that, CLANs ruled. And i don't mean a team of morons who go out rambo style, i mean a bunch of people who actually enjoyed playing and worked as a team!

Solo Players suchas myself we're also excellent players - we may be out to kill everyone, but everyone fought honourably ... your put on a team you kill enemy!
Someone is out of ammo you didn't kill them there was no challenge!!

People or kids who play now only care for the frags, not on how they are achieved! But then again when older player like myself are on LANs, they don't stand a chance
Had a Renegade match at work the other day ... 4hour fight - only 12 casulties per side

and trust me no one was camping, cause those maps are just setup really so you can't (^_^)
but we did go through a good number of tanks

Anata aru kowagaru no watashi!
Megaman X
22
Years of Service
User Offline
Joined: 21st Oct 2002
Location: Sweden
Posted: 29th Oct 2002 07:20
yeah, I had good battles with Counter-Strike, but were not many to load the game all the time cause the HARD CODED HALF-LIFE makes u loses sound, makes u lose the surfaces, makes u win a nice mouse pointer in the screen. So I have in first place, turn off all my system ( MSN, ICQ, MP3's and so on and make share no spyware will pop up a window and make the game get messy ) After all that, it's time to have the lucky to log in a server which will not download tons of junk ( sprites to be used as comercials ( UK servers has loads of it offering "cheap" broadband", annoying sounds and musics. From times to time there's a jerky bitchin' in the mic, putting sounds and musics... The adm, instead of help, stay changing the damn gravity....

Also, I'm damn pissed of Half-Life...the game sold hells of copies and still sells a lot all thanks for Counter-Strike, and the developers, instead of fix the bugs of their crap engine, just stay counting money...Those bugs are not just found today...they are there from it's release, and even after so many patches ( which fixed noone of them ) the bugs are still there...

U know when I really played Counter-Strike and had fun? In another country where they set up some "Lan Houses", so u go there with a bunch of friends after ( and during...heheh )the Uni and really have fun. I miss it a lot
Believe me, I like Counter-Strike a lot, I just don't like the way peoples turned it to be. Just get kazaa and type Counter-Strike cheats....done, u destroyd a great game...
That's sad

I don't suffer from insanity, I enjoy every minute of it.
-Rogue
SpaceInvader
22
Years of Service
User Offline
Joined: 5th Oct 2002
Location: United States
Posted: 29th Oct 2002 14:56
Once again, people misunderstood me. Number one, I'm not talking abou deathmatch games. And number two, I know Baldur's Gate is not any more complicated than Counterstrike. My point is, single player content should be the number one priority.
However, if you want a multiplayer game, a good example would be Terminus, a failed spacesim game. In that game, you could do basically anything you wanted. If you decided to fight your own team, you COULD, but there would be real consequences, as in everyone would come after you. But you COULD influence the plot, say by, if you were in the military, sigle-handedly destroyed an enemy command ship, changing the whole course of the multiplayer storyline.

Shadow Robert
22
Years of Service
User Offline
Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 30th Oct 2002 03:49
but thats actually the point here?!?

Multiplayer HAS NO storyline... if you gave it dynamic stories it actually crowds the server and it is impossible to calculate every single outcome properly which is why no online game has a Start->Finish story, just a universe!

I played Terminus and to be honest i was one of the most poorly developed games i've ever played - the idea was sound, but the game must have been coded by chimps or something seriously!!!

my point is that the WHOLE multiplayer arena is overrun by those who just want to ruin everyone elses fun!
And as there is SOOO much interest in online games with cheaper and cheaper broadband solutions we're gonna see more and more, becuase it is easier to develop a game with a gun and have the rules as go kill anything ... to a well planned out storyline that will take months to fully develop!

Anata aru kowagaru no watashi!
Megaman X
22
Years of Service
User Offline
Joined: 21st Oct 2002
Location: Sweden
Posted: 30th Oct 2002 03:55
I think a Online Porn Sims should be great

I don't suffer from insanity, I enjoy every minute of it.
-Rogue

Login to post a reply

Server time is: 2024-11-23 10:26:26
Your offset time is: 2024-11-23 10:26:26