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Code Snippets / [DBP] Near Distance Blur Effect Without Shaders

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Twu Kai
19
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Posted: 15th Apr 2008 14:19 Edited at: 14th Sep 2008 17:50
This is an effect without shaders I made that simulates blurring with distance. If you have a landscape of your own rather than the demo cube then it would look quite a lot better. I hope you'll find some part of this code useful!



PS: You'll have to change the size of the blur object if you change the distance away it is... just a note.


Alpha-mapped plains rule the world.

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Roxas
19
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Joined: 11th Nov 2005
Location: http://forum.thegamecreators.com
Posted: 15th Apr 2008 17:54
Heyy.. Never tought of making it that way! Thanks will bookmark this. I need this later for my cutscenes and stuff

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Twu Kai
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Posted: 15th Apr 2008 22:53
Glad I could be of help.


I seem to be overly lost in shadow and bloom... I must be in a game.
Nano brain
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Posted: 12th Jul 2008 06:37
Good idea, but it's a bit slow. With just a simple cube on the screen I get a consistent fps of just 32.
Craank
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Posted: 4th Aug 2008 23:30
Nano Brain. This may have something to do with your FPS.


This is awesome by the way!

Cassandra<3

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