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DLL Talk / DirectX SDK Versions

Author
Message
Cloggy
20
Years of Service
User Offline
Joined: 31st Oct 2004
Location: Rayleigh, Essex
Posted: 15th Apr 2008 22:24
Is there any reason why I should use the October 2006 SDK to compile my dll other than that is the version used for DBpro V6.7?

I have done some tests using various SDK's and get a real fps difference using an older SDK

October 2004 - 1830
April 2005 - 1939
October 2006 - 1760 Current DBpro build
August 2007 - 1726

It would make sense to me to run under the April 05 version. I can't see any problems doing this, but would like the opinions of people who may know better!

Cheers

Cloggy

Twinsen
18
Years of Service
User Offline
Joined: 20th Jun 2006
Location: Romania
Posted: 16th Apr 2008 22:32
DX versions do not count when you compile external DLLs ... the reason why v6.7 requires October 2006 is that DBPro now uses some advanced or new features which require newer technology found within version OCT 2006 and newer ... it's mainly for the internal compiler which uses D3D for rendering and DX imput, etc. but what you use to compile your DLLs has absolutely no importance as far as I see ... anybody please correct me if I'm wrong

Could you help me treat my injured Dino-Fly ?
Cloggy
20
Years of Service
User Offline
Joined: 31st Oct 2004
Location: Rayleigh, Essex
Posted: 23rd Apr 2008 19:47
Well,

I've compiled my code using the October 2004 SDK and the D3D_Text command is over 3 times faster than with October 2006 SDK.

I would think that all the required DirectX dll's for older versions are supplied with the newer versions of the runtime.

I've tried it out with DBpro 6.7 and it seems to work fine, so I'll think I'll stick with that for the moment.

Thanks for the responses.

Cloggy

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