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Black Terror
18
Years of Service
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Joined: 22nd Mar 2006
Location: Pulse Game Development
Posted: 16th Apr 2008 13:44
Whats the most polys you should have in a gun for FPSC X9? I'm sure this has been asked but not much comes up in search.

puppyofkosh
17
Years of Service
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Joined: 9th Jan 2007
Location:
Posted: 16th Apr 2008 14:08
I think its a couple thousand, but I really don't know..

SikaSina Games
16
Years of Service
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Joined: 5th Dec 2007
Location: Reading, UK
Posted: 16th Apr 2008 14:31 Edited at: 16th Apr 2008 14:32
It depends on the aliasing and anti-aliasing quality on your graphics adapter. Too much polys can result in the graphics not displaying properly and the model appearing torn and melted (deformed). An insufficient amount of polys may render a texturing error, in most cases. But I'd stick with about 1,000-2,000 depending on your graphics display and resolution.

Ocho Geek
17
Years of Service
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Joined: 16th Aug 2007
Location: Manchester, UK
Posted: 16th Apr 2008 20:30
well i can run a 3000 poly gun i made smoothily as a dynamic object and with several of them so there

Black Terror
18
Years of Service
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Joined: 22nd Mar 2006
Location: Pulse Game Development
Posted: 16th Apr 2008 22:28
How come I don't get Anti-Aliasing with a 8800 GTS 320mb? It is set up to use anti aliasing.

Ocho Geek
17
Years of Service
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Joined: 16th Aug 2007
Location: Manchester, UK
Posted: 17th Apr 2008 21:32
it probably is using it
its something you dont notice but you would miss if it wasn't there, you can see this when you view a Quicktime Panorama

zoom in, when your stop moving, the picture will smoothen, you kinda get the subtleness of that when you're playing something a lot better resolution than a image.

still could be wrong,
Ocho

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