It'll probably turn into more of a discussion than straightforward answers, which is probably better, but hey
First one's about physics, I'm wondering whether it would be better to use the GDK PhysX plugin/lib, or to take a whole SDK such as Newton or the PhysX SDK and integrate that into my own project. There's probably pro's and con's on both sides, and my aim is for a balance between features and ease of use, granted the GDK plugin/lib would be far easier to use and integrate, but would it give me as many features as a full SDK? Any previous experiences/knowledge with this kind of thing would be really useful to me.
Secondly, about multiplayer, I've played around with the multiplayer commands in DBPro in the past, with fairly poor results, so I'm not too tempted to use the same ones from the GDK perspective. I'm going for a client/server model for my game and I'm currently looking at RakNet which seems to be a really good and popular choice, anyone had a go at getting that working with GDK? Would anyone have any suggestions to other libs and any experiences in programming multiplayer with the GDK, even with the built-in engine commands?
It's probably best for me to ask around and do a little research before blundering into making a game and failing within an hour of programming.
Any advice appreciated.
Thanks