I see you use Dark GDK and not Dark Basic ... anyway, your problem is because the image flag is badly set ... in DarkBasic, the normal command looks like this:
Load Image "EmptyBarStaff.jpg", 1
after you do this, you would have the same problem so I'll show you how to fix it in DarkBasic and hopefully, using the manual, you'll figure out the equivalent solution in DarkGDK :
Load Image "EmptyBarStaff.jpg", 1,1
as you can see, I've added an extra ,1 which tells the program to treat the image as it is ... otherwise, the image is blurred because it's stored in the Video memory as a texture with mipmaps on
Could you help me treat my injured Dino-Fly ?