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3 Dimensional Chat / Fragmotion or blender rigging

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Maxmax123
16
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Joined: 11th Feb 2008
Location:
Posted: 20th Apr 2008 05:37 Edited at: 20th Apr 2008 17:46
Hey since my "trial" for fragmotion expired and Ive made some progress in blender rigging. Im not exactly sure where to go from here.

Ive asked in a few posts about my issue with the in-game animation of my model but havent gotten any help with it.

Its basicly the animation morphs from the first frame to the last instead of rotating the arm of my model properly
I will let anyone look at my model if they can fix it and tell me what was wrong
Also it seems that anything else I try to do will just make the game crash again or wont have any effect at all.

If I can get this to work right would I ever need fragmotion again or is it better to use it for animations than blender?

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greenlig
21
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Joined: 30th Aug 2003
Location: Melbourne
Posted: 20th Apr 2008 08:09
Blender just crashed when I tried to export that 0___o

Strange.

It looked ok in terms of all the bones having a keyframe etc.

I'll try again.

Blender3D - GIMP - WINXP - DBPro
Maxmax123
16
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Joined: 11th Feb 2008
Location:
Posted: 20th Apr 2008 17:50
Was that my v2.42 version? Try my 2.43 since I tryed it earlyer and it loaded in dbpro
(its in the top post attachments)
greenlig
21
Years of Service
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Joined: 30th Aug 2003
Location: Melbourne
Posted: 20th Apr 2008 18:05
tried it again and it crashed...your not using the latest blender... try downloading 2.45

It crashed again. I have never had a problem with models crashing whilst exporting them, so it is new to me. It might be the version difference though.

Regards,
Greenlig

Blender3D - GIMP - WINXP - DBPro
Maxmax123
16
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Joined: 11th Feb 2008
Location:
Posted: 20th Apr 2008 19:58 Edited at: 20th Apr 2008 20:45
I have blender 2.45
I was talking about my models version earlyer

Sorry about that
Miguel Melo
19
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Joined: 8th Aug 2005
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Posted: 5th May 2008 23:44
I use both blender and fragmotion, albeit not much as I am a coder. I really like both programs, but I always model in Blender and then rig and keyframe in fragmotion.

I only tried animating in Blender a few years ago and it was too laborious for simple things (which is all I am capable of doing). I'm sure the animation functionalities have improved immensely during the last couple of years but - as far as animation goes - fragmotion is just a very obvious tool.

I have vague plans for World Domination

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