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3 Dimensional Chat / What units to use

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nruser
16
Years of Service
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Joined: 22nd Dec 2007
Location: Serbia
Posted: 20th Apr 2008 15:04
Is anyone know what units should be used in 3DS MAX 6 when modeling, so in can be compatible with units used in DB, and MatEDIT? Or what units are used ti DB and MatEDIT?

P3 CPU 500 Mhz, 128 MB RAM, 16 MB VRAM, WinXP.
Almost the best configuration for game development.
Osiris
20
Years of Service
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Joined: 6th Aug 2004
Location: Robbinsdale, MN
Posted: 20th Apr 2008 22:27
Just use standard units. Don't use international or anything.

RIP Max-Tuesday, November 2 2007
You will be dearly missed.
QuothTheRaven
22
Years of Service
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Joined: 2nd Oct 2002
Location: United States
Posted: 20th Apr 2008 22:46
"Units" are just a system used in 3ds max to represent distances in a method that is recognizable to you. The exported model data will be the same regardless of what units you choose in max.

nruser
16
Years of Service
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Joined: 22nd Dec 2007
Location: Serbia
Posted: 22nd Apr 2008 10:51
Thanks, this was a lot of help.

P3 CPU 500 Mhz, 128 MB RAM, 16 MB VRAM, WinXP.
Almost the best configuration for game development.
sp3ng
18
Years of Service
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Joined: 15th Jan 2006
Location:
Posted: 15th May 2008 14:42
a good way to get scale right (if it helps)
is to make a 1x1x1 cube in DB and export it
then import it into your modeling software

i forgot who originally posted this tip though


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