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Dark GDK / Alternatives to dbObjectCollision

Author
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Core2uu
16
Years of Service
User Offline
Joined: 15th Mar 2008
Location: Saskatoon, SK, Canada
Posted: 22nd Apr 2008 01:42 Edited at: 22nd Apr 2008 02:35
OK... I'm currently working on a fighter and I want to have actual collision detection and not fake circles surrounding the 3d object and having detection of those two colliding against each other...

Anyone have suggestions... It would be cool if it was simple since I'm a noob...

EDIT: Is dbIntersectObject any fast? I've heard it's slow... And I already knwo from practice auto polygon detection is wayyyy too slow...

~~Core2uu~~
Core2uu
16
Years of Service
User Offline
Joined: 15th Mar 2008
Location: Saskatoon, SK, Canada
Posted: 22nd Apr 2008 06:19
I'm just looking for recommendation from anybody on what would be the optimal collision detection in my case... which is a noob developing a fighter...

~~Core2uu~~
jason p sage
17
Years of Service
User Offline
Joined: 10th Jun 2007
Location: Ellington, CT USA
Posted: 23rd Apr 2008 14:36
You switched to Toby's Collision right? Remember, his is probably just more wordy because its not rolled into a dll, which I think is better personally.

Core2uu
16
Years of Service
User Offline
Joined: 15th Mar 2008
Location: Saskatoon, SK, Canada
Posted: 24th Apr 2008 01:10
I'm making the switch tonight... Thanks for asking...

~~It's not who you are underneath, but what you do that defines you.~~

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