Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

3 Dimensional Chat / what do these terms mean ???

Author
Message
Twinsen
18
Years of Service
User Offline
Joined: 20th Jun 2006
Location: Romania
Posted: 22nd Apr 2008 11:09
hey, every day I hear about them but I don't know what they actually are ... could you please explain ? thanks !!!

OBJECT CULLING
MODEL RIGGING
CANVAS
WEIGHTED VERTEXES

Could you help me treat my injured Dino-Fly ?
DB PROgrammer
17
Years of Service
User Offline
Joined: 9th Feb 2007
Location: Nowhere But Everywhere
Posted: 22nd Apr 2008 11:51
Object culling is when you hide any objects that are not on the screen making rendering time faster.

Model rigging is a process that you must do if you wish to bone animate your model.


An area use to display or edit images.(Could be wrong about this one)

Weighed vertices are vertices that have been asigned to a bone(during the Model rigging process)

This is off the top of my head and it's 5:00AM here so maybe somone should doublecheck


I'm Pro grammer.
Twinsen
18
Years of Service
User Offline
Joined: 20th Jun 2006
Location: Romania
Posted: 22nd Apr 2008 15:16
aha ... I knew these due to experience but I wasn't sure at all so I thought I'd ask before embarrassing myself the thing I was unsure the most was the WEIGHTED VERTEXES stuff thanks

Could you help me treat my injured Dino-Fly ?
greenlig
21
Years of Service
User Offline
Joined: 30th Aug 2003
Location: Melbourne
Posted: 22nd Apr 2008 17:27
Weighted Vertices are, as DBprogrammer said, assigned vertices, but are also assigned a "weight" value. This USUALLY means the amount that the vertex is affected by the bone's movement. A weighting of 1 would mean a vertex that fully transforms with the bone, and a weight of .5 would be a vertex that only transforms half of the bones transformation.

As far as I know...lol

Greenlig

Blender3D - GIMP - WINXP - DBPro
John H
Retired Moderator
22
Years of Service
User Offline
Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 22nd Apr 2008 18:38
Yeah thats right, Greenlig. Major pain in the ass to go through that whole process in Maya... literally working with spreadsheets -_-

3D Game Art & Animation Major @ Champlain.edu
Maya | Photoshop | CrazyBump | Mudbox
Skiazo - 70 UD Rogue on WoW US Shattered Hand - Seeds of Despair 9/9 BT
Twinsen
18
Years of Service
User Offline
Joined: 20th Jun 2006
Location: Romania
Posted: 22nd Apr 2008 19:58
so if my vertex has a 0.1 value assigned as its weight, when I move the bone, the vertex moves 10% of what it should normally do ?

Could you help me treat my injured Dino-Fly ?
greenlig
21
Years of Service
User Offline
Joined: 30th Aug 2003
Location: Melbourne
Posted: 23rd Apr 2008 03:33
He can be taught! lol

Yes probably depending what software you are using though... Blender has weight painting. Awesome tool.

Blender3D - GIMP - WINXP - DBPro
Twinsen
18
Years of Service
User Offline
Joined: 20th Jun 2006
Location: Romania
Posted: 25th Apr 2008 10:33
wow cool

Could you help me treat my injured Dino-Fly ?

Login to post a reply

Server time is: 2024-11-25 20:19:51
Your offset time is: 2024-11-25 20:19:51