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FPSC Classic Models and Media / [LOCKED] Just a simple dome needed!

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Hybrid
17
Years of Service
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Joined: 21st Nov 2007
Location: In the p-block, group 7.
Posted: 22nd Apr 2008 18:59 Edited at: 22nd Apr 2008 19:00
Hey guys. Well, I am horrible at modeling stuff, even a simple dome. lol (yeah, I know) go ahead and laugh. anyhow, could someone model me a hollowed out dome , such as one for the reactor room of a nuclear powerplant. thats just it. A dome. Simple, yet I cannot perceive the complexity of 3ds 8. It doesn;t have to be fpsc ready, just in .x format. It should be three by three units scale wise. See its simple. Big thanks and a free copy of my game release to whoever does it. Please.

heltor
17
Years of Service
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Joined: 3rd Oct 2007
Location: cyberspace
Posted: 22nd Apr 2008 19:14
hope this is what your looking for

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Hybrid
17
Years of Service
User Offline
Joined: 21st Nov 2007
Location: In the p-block, group 7.
Posted: 22nd Apr 2008 21:38
wow, that's perfect, thanks. would you like a copy of my game when it is released? Sorry, buy I didn't think it was worth money for this. If you need a copy of my game, or a script, or anythig, ask me. Thanks

Hybrid
17
Years of Service
User Offline
Joined: 21st Nov 2007
Location: In the p-block, group 7.
Posted: 22nd Apr 2008 21:42
Double post, sorry, is there anyway that the inside can be textured? Only the outside gets the texture. Can anyone help?

heltor
17
Years of Service
User Offline
Joined: 3rd Oct 2007
Location: cyberspace
Posted: 23rd Apr 2008 01:34
your thanks is enough, about texture try uvmapper.
Hybrid
17
Years of Service
User Offline
Joined: 21st Nov 2007
Location: In the p-block, group 7.
Posted: 23rd Apr 2008 04:36 Edited at: 23rd Apr 2008 04:46
which one should I use. I tried importing it into anim8r and eds 8, but it still wouldn't texture right. any suggestions? thanks again

EDIT: first post on goggle, thanks, I found it. lol

Edit2: it only imports wavefront objects. what is the easyest way to convert it?

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