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3 Dimensional Chat / First organic model

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Diggsey
18
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Joined: 24th Apr 2006
Location: On this web page.
Posted: 22nd Apr 2008 21:24 Edited at: 22nd Apr 2008 21:42
I'm trying to learn to model so that I might actually be able to make some of the games I want to

This is my first attempt at an organic model, using blueprints found on 'www.the-blueprints.com'.
(I can't make non-organic models look anywhere near as good as this)

I haven't done the head yet, because I'm having difficulty getting anything to work, so if anyone has any ideas

I can see that there is something a little dodgy about the waist, and the wrists look a bit odd

Render and wireframe are attached.

edit:
The render has 14528 polys, but the wireframe is at a lower sub-surf level, and has only 3632 polys, and looks almost as good.

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MonoCoder
18
Years of Service
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Joined: 4th Dec 2005
Location: england
Posted: 23rd Apr 2008 00:21
Looks nice, but she appears to have cacky legs, looking at that top render. More specifically, it's missing knees.

Give me an ounce of Puyo, good apothecary, to sweeten my imagination.
dragon assasin
17
Years of Service
User Offline
Joined: 29th Aug 2007
Location: Wait did that shadow just move...
Posted: 23rd Apr 2008 05:56
if you are using 3ds max you might get a bit from this tut

[href]http://www.3dtotal.com/ffa/tutorials/max/joanofarc/joanmenu.asp
[/href]
very good though i can see that you are progressing well.

warning i cant spell

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