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3 Dimensional Chat / Blender: Realism

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Venge
19
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Joined: 13th Sep 2006
Location: Iowa
Posted: 23rd Apr 2008 02:55 Edited at: 23rd Apr 2008 02:56
This is just a little side project of mine, to improve my texturing, lighting, and rendering/composition skills with Blender. I think of a relatively simple scene and try to make it look as realistic as I can. I'll be adding more renders to this thread as I learn more of the effects and buttons and combine them to make progressively better-looking images. I will also be posting the .blend files for each render so you all can see how it's done and (hopefully) learn from it.

Here is the first scene I created, just a few marbles on a table. Not very exciting or realistic I must admit, but I learned about using faked Area lights with an array of spot lights to make better shadows and using the IOR(index of refraction) for better glass effects. I was originally going to have DOF(depth of field) blur in this image, but it didn't really seem necessary since there isn't really an entire scene, just a few spheres on a plane.



MISoft 3D Artist.
greenlig
22
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Joined: 30th Aug 2003
Location: Melbourne
Posted: 23rd Apr 2008 03:31
Good looking render mate. The Spheres don't really look like they are touching the wood at the moment though...

Post your .blend and let us all play around with it

Greenlig

Blender3D - GIMP - WINXP - DBPro
Venge
19
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Joined: 13th Sep 2006
Location: Iowa
Posted: 23rd Apr 2008 03:56 Edited at: 23rd Apr 2008 03:58
Oh wow. I just looked at the .blend again, and noticed all the spheres are hovering above the plane by about .05 units...Oh well.

Here be the .blend

MISoft 3D Artist.
sp3ng
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Posted: 23rd Apr 2008 14:13
have u worked with the node editor yet? thats a good way to make advanced materials


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BiggAdd
Retired Moderator
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Joined: 6th Aug 2004
Location: != null
Posted: 23rd Apr 2008 16:21 Edited at: 23rd Apr 2008 16:26
Looking good so far. You might want to look into HDRI images with the use of Global Illumination. It really does bring life to a scene. Also Caustics Could be useful. Not sure if blender supports this (Would be surprised if it didn't however).

You said you didn't bother with DOF because it was just a few spheres. True, but a subtle use of DOF can really enhance the realism.

[EDIT]Hope you don't mind me posting up an image. Just to give you an example what I'm banging on about:



All the above, Bar the caustics, are being used.
I've also avoided using any extra lights in this scene. All the light is coming from a HDRI placed on a sky object and the Global Illumination calculated from the sphere given a Luminance texture.
It was made in Cinema 4D.

Cheers,
BiggAdd


TEH_CODERER
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Joined: 12th Nov 2003
Location: Right behind you!
Posted: 23rd Apr 2008 16:29
Looking good. My only suggestion not being particuarly well educated when it comes to realistic rendering is that the shadows look a little too solid black considering the marbles are fairly translucent.

Venge
19
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Joined: 13th Sep 2006
Location: Iowa
Posted: 23rd Apr 2008 23:42
@BiggAdd: I've used HDRI images before, I guess I could have used one for this render. I've never used them for Global Illumination though, not entirely sure how that works in Blender, but there are quite a few buttons under that category that I don't know the function of. Also, Blender's internal renderer is not capable of caustics as far as I know, but it is very compatible with Yafray, which can use caustics. I've looked at a few tutorials for how to do this, but they haven't turned out as expected. I do plan to use DOF, global illumination, and caustics(if I can get it to work) in future renders.

@sp3ng: I have worked with the node editor, but as I said this was just a quick render of a simple scene, I'm currently working on other renders that will probably use nodes.

@TEH_CODERER: I noticed that as well, that may be caused by the faked area light (an array of spot lights with buffered shadows), since using a single light with ray-traced shadows shows a more transparent shading on the shadow. There may also be a way of using transparency with buffered shadows that I'm not aware of.

MISoft 3D Artist.

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