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Dark GDK / BSP loader.. Parse info_player_start entity?

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Spindiggy
16
Years of Service
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Joined: 22nd Apr 2008
Location:
Posted: 23rd Apr 2008 04:27
Hello,

I've been messing around the the q3 bsp loader and I was wondering if there are any plans to add an entity parser as well as being able to position the camera to the info_player_start or info_player_deathmatch?

Or is there some other way of doing this even though we can access the bsp loader since it's a lib and not the source?

Thanks,
Chris
Spindiggy
16
Years of Service
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Joined: 22nd Apr 2008
Location:
Posted: 23rd Apr 2008 23:03
Hello,

Does anyone know if there is a way to achieve this?

I'm not exactly sure how to go about this since the bsp code is compiled into the lib.

So how would I go about integrating an actual bsp loader fuction without being able to add it directly to the bsp loader?

This is basicly what I need. Just a piece only.



Has anyone done anything simular or should I just write my own BSP loader?

Chris
MonkeyMug
16
Years of Service
User Offline
Joined: 22nd Apr 2008
Location:
Posted: 25th Apr 2008 11:01
Have you managed to load bsp maps without GDK crashing?

Is Dark GDK worth bothering with - nobody seems to be able to do anything with it.

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