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3 Dimensional Chat / Furture Fitzy Studios Pack

Author
Message
Robert F
User Banned
Posted: 24th Apr 2008 01:32 Edited at: 24th Apr 2008 13:42
Summers coming up, I need something to do so I am making a mega pack. I need ideas though

Table-
Broken Table-
Shelf-
Broken Shelf-

Pipe 1-

Pipe 2(With handle)-
Radio-
Jukebox-

Office Chair-
Lamp-


= No texture
= Idea
= 100% done

Pics Below:


-Broken Shelf



-Pipe with handle

More pics soon, imageshack hates me right now.

Deathead
18
Years of Service
User Offline
Joined: 14th Oct 2006
Location:
Posted: 24th Apr 2008 02:14
Quote: "More pics soon, imageshack hates me right now.
"

Thats what is happening to me! Hence the slow down on avatars on my thread.
Anyways cool looking model.

Robert F
User Banned
Posted: 24th Apr 2008 02:32
Thanks Deathead, huhh... I guess I can only upload one at a time. Its really making me mad.

RUCCUS
19
Years of Service
User Offline
Joined: 11th Dec 2004
Location: Canada
Posted: 24th Apr 2008 03:09
Pretty basic stuff if you ask me... primitive boxes and cylinders mostly. I would've waited until half of the pack was done and textured before making this post.

Robert F
User Banned
Posted: 24th Apr 2008 04:17
Quote: "Pretty basic stuff if you ask me... primitive boxes and cylinders mostly. I would've waited until half of the pack was done and textured before making this post."


Yeah I wouldnt say im the best in the game, although I am trying to improve. Thanks anyway though.

I am done with the jukebox, I will probably improve it a little. Textures are a bit stretched.

Aertic
17
Years of Service
User Offline
Joined: 2nd Jul 2007
Location: United Kingdom
Posted: 24th Apr 2008 19:44
Looking good fitzgibbon!!!
DB PROgrammer
17
Years of Service
User Offline
Joined: 9th Feb 2007
Location: Nowhere But Everywhere
Posted: 24th Apr 2008 20:43 Edited at: 24th Apr 2008 21:28
I would try to add a little more detail to your models, if you look at your shelf you can see it's made with four cylinders and 3 boxes, that's fine as long as it looks good but you could add more detail and have around the same amount of polys because you are wasting alot of polys in the cylinders.



This has 136 faces, now i'm guessing that if you compared poly counts they would be around the same, mine might have a little more but in my opinon it look much better. I'm not trying to put you down so please don't take it that way i'm just trying to help you become even better


I'm Pro grammer.

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DB PROgrammer
17
Years of Service
User Offline
Joined: 9th Feb 2007
Location: Nowhere But Everywhere
Posted: 2nd May 2008 18:38
Did I kill this I did that to the last person I tried to help. Please say you have just been busy latly.


I'm Pro grammer.
Alucard94
17
Years of Service
User Offline
Joined: 9th Jul 2007
Location: Stockholm, Sweden.
Posted: 2nd May 2008 19:50
Lol DBPro

Robert F
User Banned
Posted: 2nd May 2008 21:43
Quote: "DB PROgrammer"


No you didnt kill it, I am just listening to your tips and trying to get better before I post anything else. I am also trying to improve on my uv map skills.

Aertic
17
Years of Service
User Offline
Joined: 2nd Jul 2007
Location: United Kingdom
Posted: 2nd May 2008 22:19
I cant uvw for my life.

Robert F
User Banned
Posted: 14th May 2008 21:45
Anybody have a uv mapping tutorial or a free uv mapping tool?

RUCCUS
19
Years of Service
User Offline
Joined: 11th Dec 2004
Location: Canada
Posted: 14th May 2008 22:02
Wings 3D.

Robert F
User Banned
Posted: 22nd May 2008 01:22 Edited at: 22nd May 2008 01:22
Here is an update, its four bombs on a rack, its really high poly though, try 1160 polys! Made in about 15 minutes

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RUCCUS
19
Years of Service
User Offline
Joined: 11th Dec 2004
Location: Canada
Posted: 22nd May 2008 05:42 Edited at: 22nd May 2008 07:36


1160 polies?!

Thats... 200-300 polies at most .

<edit>

Heres the same model, in 300 polygons, in less than 5 minutes, un-reduced.

Im not trying to show you up or something, just showing you that there is no need for all of those polygons. Ill post in a few minutes with a textured version to show how much a good texture can do to make a model look good.



<edit>

And here is the above model textured. No geometry was added to the mesh, not even a normal map. Just a colour map, and some lighting.



Again not trying to show you up, if you want Ill remove these images. Doing it to help you.

<edit 2>

Just realized I forgot to export the middle bars with the model for the render. Oh well. Not that noticeable.

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Robert F
User Banned
Posted: 22nd May 2008 21:43
I know I dont know what happened?
Thats a good model you made there!

Robert F
User Banned
Posted: 23rd May 2008 06:45 Edited at: 23rd May 2008 06:46
Here I redid the bombs, there are only two, didnt add a top shelf... but this is only 240 polys or something like that, didnt go that much into texture either... Kind of boxy to though...

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RUCCUS
19
Years of Service
User Offline
Joined: 11th Dec 2004
Location: Canada
Posted: 23rd May 2008 15:51
Much better, a good texture will make that look ace.

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