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Music & Sound FX / Qmidi vr 1.0 progress

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SoftMotion3D
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Posted: 24th Apr 2008 02:21 Edited at: 4th Jun 2008 06:39
(UPDATED: JUNE 2 2008)
So far this app is coming along nice.

Its still in the early development stages. Here is a screen shot so far.

It sounds realy good with the real midi playing. One nice thing is that it continues to play when the program is not in focus.
The staff bar and bass clef sounds are programed in correctly.

some features:
The ability to play sharp and flat notes
10 tracks of music
modulation control,pan,volume control

(WORKING ON)
The midi file format is still crashing the editor and having some problems.... but feel free to help us find the bugs to fix them.

We are aware of the fact it crashes after the first conversion.
(AGAIN.... WORKING ON)

Wav recording is fully functional as well as all the wav format converting tools...eg MP3/OGG

here is the screen shot

(updated to current look)




(Newest download updated)


http://www.jeku.com/sheldon/qmidiv1r1.zip
chunks chunks
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Posted: 24th Apr 2008 14:57 Edited at: 24th Apr 2008 15:08
looking good can`t wait to try it well done mate .


couple of things i found on these forums ..

recording and playback

http://forum.thegamecreators.com/?m=forum_view&t=120600&b=5


some info on how to write a midi file

http://forum.thegamecreators.com/?m=forum_view&t=96232&b=6


info how to read a midi file

http://forum.thegamecreators.com/?m=forum_view&t=1713&b=6

will be keeping a close eye on this project

chunks

toshiba satellite 1.6 core duo + nvidia geforce go 7300

windows xp.
SoftMotion3D
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Posted: 25th Apr 2008 06:56 Edited at: 25th Apr 2008 06:57
WOW!

I just got the bulk of the editor done...It sounds amazing!!

This program is priceless. (best program ive made in my life)

this version is not the neatest that it can look but for now v1 will look a bit funny. v2 i will make it look more profesional.
The sounds are just soo great!

i should have a beta testing download this weekend.
cut/paste will not be ready yet but it will showcase its abillity's

also export to midi and import midi will not be available yet...
but you will be able to save and load.

IM SOO EXCITED ABOUT THIS!!!!

Oh! almost forgot....very high framerate on playback 350-400fps
Satchmo
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Posted: 25th Apr 2008 17:05
SWEET! But to be honest I don't really like the new note interface, it just looks so "childish" with the music chart.


chunks chunks
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Posted: 25th Apr 2008 22:49
will you want to be using the recorder app, if so is there any particular position you want it setting at so it doesn`t pop up behind the app.


thanks chunks

toshiba satellite 1.6 core duo + nvidia geforce go 7300

windows xp.
SoftMotion3D
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Posted: 26th Apr 2008 04:22
childish?

humm.... you dont like the note stuff? Or is my colors too colorfull?

lol

the notes are as is and serve a purpose ...(to be compatible with the midi file format)

That and i went to lengths buying a book on music theory....lol


here is twinkle twinkle little star with a drum solo playin in the back...lol qmidi style baby!

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SoftMotion3D
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Posted: 26th Apr 2008 04:25
the recorder.....yes id like to add that recorder as well

did you write that recorder?
chunks chunks
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Posted: 26th Apr 2008 10:25
The recorder was an example with the bass library but i can edit it to suit your needs.

Think its fine as long as it`s not a commercial app .

great tune sounds better, a lot more in tune than the sampled sounds .

timing seems good too.

toshiba satellite 1.6 core duo + nvidia geforce go 7300

windows xp.
Satchmo
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Posted: 26th Apr 2008 15:35
Sounds great!


SoftMotion3D
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Posted: 26th Apr 2008 15:41 Edited at: 26th Apr 2008 15:46
i am still using the cpu timer in this app. The frame rate is soo high that it doesnt miss any beats. I need to figure out tempo speeds that are compatible with the midi file format

can i send the recorder commands some how?

if you can modify can you set it up so it actively looks for commands on the clipboard or something.eg

write to clipboard "recorder[startrecord]"
write to clipboard "recorder[stoprecord]"
write to clipboard "recorder[saverecord]"
write to clipboard "recorder[clossapp]"

what do you think?

or if we used networking commands for the 2 apps to comunicate.
SoftMotion3D
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Posted: 26th Apr 2008 15:47
when the recorder reads from clip board it errasses the clipboard and runs command if there is one
chunks chunks
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Posted: 26th Apr 2008 16:46 Edited at: 26th Apr 2008 16:46
now i know that the bass.dll works with vista i could probably make a dll so you could use the commands straight from dbpro.

Its just a bit more complicated than start record , stop record , you have manage buffers and wave file headers and things probably a bit beyond my c++ knowledge.

Its strange cause i got a load of playing commands working with direct sound eg play sound ,load sound ,pan etc , but capturing audio is a lot more difficult plus there is not a great deal of tut`s on the net its all mfc which confuses the hell out of me .

toshiba satellite 1.6 core duo + nvidia geforce go 7300

windows xp.
SoftMotion3D
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Posted: 26th Apr 2008 21:18
ok here we go


beta testing ready

this beta:
midi save format is not ready yet
neither is the encription save

download here---------------->
http://www.jeku.com/sheldon/qmidiv1b.zip

please post problems (glitches) so i can fix them

midi support will be soon but i need to do some more reading on the midi file format.
SoftMotion3D
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Posted: 26th Apr 2008 21:21
oh 1 last thing:

(drum kit is standard on track 10)
SoftMotion3D
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Posted: 26th Apr 2008 22:01 Edited at: 26th Apr 2008 23:04
oh i found one glitch with copy and paste

seems that if you start copying notes from the bottom half that it messes up....

[fixed it redownload file above if you havent read this message yet!]
there is however a copy box that doesnt line up still
SoftMotion3D
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Posted: 26th Apr 2008 23:06 Edited at: 26th Apr 2008 23:40
Here is a quick song loop i made in 5 mins

both qmidi and mp3 download
------------------------->



Another glitch was found with the tempo not saving with the files.

redownload editor above for the fix (I just updated it again)

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SoftMotion3D
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Posted: 27th Apr 2008 03:18
qmidi file will not work cause i just fixed the file format

download that music loop i made here for use with the qmidi composer...


--------------------->
download here

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Posted: 27th Apr 2008 10:40 Edited at: 27th Apr 2008 11:18
its looking good , what would be good if you could give some kind of indication of what note you are clicking on .

you could put piano keys on left which highlight when you press the notes.

And mabey an edit box for inputing your ins patch rather than the slider

Apart from that it`s great well done.

have you looked into saving to midi yet?

also in the midi plugin docs there is a list of the general midi patches you could have them pop up in the help its in html you could put it in a browser gadget ..

----> first tune lemmings song

chunks

toshiba satellite 1.6 core duo + nvidia geforce go 7300

windows xp.

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SoftMotion3D
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Posted: 27th Apr 2008 16:15 Edited at: 27th Apr 2008 16:18
ya all of thos slider bars are temporary....

I just needed to see if i could get the setup working.
I see now that it works good so i will even have a popup window with all the instruments to choose from.
Nice tune... did you like my little tune...lol

I want to set the key board up so you can hit record and just start hammering notes in. This would be a cool feature.

Ive been doing some reading on the midi file format. You have provided some good information however it doesnt explain multi track too well. How the order of writting the tracks is.

Can you write a midi exporter already?

maby i should just get you to code that section.


this is a code snippet on the main playback loop.



That chunk is the guts of this whole thing.

so i have the 2 arrays

music(nextnote,track,note,0)=1 `note on that lasts 16 note spaces
music(nextnote,track,note,0)=2 `note on that lasts 8 note spaces
music(nextnote,track,note,0)=3 `note on that lasts 4 note spaces
music(nextnote,track,note,0)=4 `note on that lasts 2 note spaces
music(nextnote,track,note,0)=5 `note on that lasts 1 note spaces

then in my other array keeps track if a note is playing and when to shut it off

playin(note,track,0)=1 on 0=off
playin(note,track,1)=# a number count down until shutting the note off

thats it if you could help me with the midi section that would be great

anyother suggestions or thoughts?

This program sounds like its gunna be a good choice for free bees when it comes to making music for your games and projects when it will have at least 3-4 formats available for saving..2 of em being standard and 2 exclusive to dbpro with include files

the catch with the include file however is that they will need to install the midi plugin dll
SoftMotion3D
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Posted: 27th Apr 2008 16:22
oh ya!

music(nextnote,track,note,1)=what note to play

and i dont think the editor uses music(nextnote,track,note,2)=?

future upgrades i guess
SoftMotion3D
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Posted: 27th Apr 2008 19:11 Edited at: 27th Apr 2008 19:12
ok another glitch found by me...lol

Is anyone else testing this for me?...lol

haha anyways its a good one

if you copy and paste notes the sounds remain the same. Whatever height you set the newly posted notes.....will play at the same notes that they were copied as.... i will resolve this shortly

anybody else find glitches please post them so i can start fixing
SoftMotion3D
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Posted: 27th Apr 2008 20:19
ok the cut and paste has been resolved for good. please redownload the editor.... any past songs you have made and used cut and paste will remain to sound the same unless you redrow over that note.

copy and paste now works correctly

--------------------------->
download editor here....
http://www.jeku.com/sheldon/qmidiv1b.zip
(THE SAME DOWNLOAD LINK AS ABOVE)....updated
chunks chunks
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Posted: 27th Apr 2008 21:12 Edited at: 27th Apr 2008 21:34
you have probably a better chance of coding the midi thing im still quite new to programming only been at it about a year although i took quite well to coding dlls and c++.

i will have a look at the midi thing.

just been thinking there is not much point making an include for dbpro if you can get midi export working.

did you look at the capture program it was written by the plugin author, he might know somthing on the file format .

it would be cool if i could use my midi keyboard to input the notes .

By the way i put vista back on my laptop sick of incompatbility.


could you add when click on the black area it adjusts the play cursor to that position that would be good.

more info on file format
http://www.sonicspot.com/guide/midifiles.html

toshiba satellite 1.6 core duo + nvidia geforce go 7300

windows vista ultimate.
SoftMotion3D
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Posted: 27th Apr 2008 21:37 Edited at: 27th Apr 2008 21:38
Here is my first import song from qmusic v2 that i named adventure

it sounds way better with real midi

check it out (qmidi format only)
------------------------------>



im going to continue to port over my best music from v2,v3 to qmidi

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Rudolpho
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Posted: 27th Apr 2008 21:47
Seems nice
The graphics could need to be stylized a bit though, but that's not the most relevant thing when it comes to this kind of application.
The standard midi-file format isn't too complicated either... I was planning on perhaps adding such writing to my midi plugin come this summer.

Overall, your application seems to have some potential... keep in mind that there are many midi editors out there though, some of which it may be pretty hard to compete with
Good luck.

"I kören hörs de brummande busarna Björnligan och Gondolen"
SoftMotion3D
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Posted: 27th Apr 2008 22:53
not when this one is for free.......no competition...lol


This program uses your midi plugin....(i think?)
So Thank You! lol

here is another song i redid from qmusic v2 into qmidi

---------------------------->
(qmidi format only)

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SoftMotion3D
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Posted: 27th Apr 2008 23:34 Edited at: 28th Apr 2008 01:22
This project has been a goal of mine to have a free music composer that everybody can use. I started from wav play back and now im working my way up to midi. I hope everybody likes it and again its all free and thats that.

I had some support from qmusic v2 then i kinda lost it with the dissapointment on v3 with the sounds being out of tune.
now hopefully qmidi will be the huge successor.

I will continue to make this app better and loaded with more featers.
midi file format will...and i repeat will be a export feater with my first release. For now expiriment with this beta and it will continue to get better.

any suggestions from people are welcome
Hopefully this will become a major app used by the dark basic community.
SoftMotion3D
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Posted: 28th Apr 2008 01:21
Here is another update that i think helps to compose music

what do you all think?

http://www.jeku.com/sheldon/qmidiv1b.zip
(updated)
Grandma
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Posted: 28th Apr 2008 02:23
Nice! I haven't really looked at your project since qmusic V2 somewhere. I must say you're doing great progress.

One thing you could do is to add a check if the music is playing, then don't delete any notes. Since you use the right mouse button for changing playing location in the song. It just happened that I deleted something by accident that way. No biggie.

Oh and don't forget to set the current play location back to the beginning when you load a new song.

That's all for criticism this time. Good work.

This message was brought to you by Grandma industries.

Making yesterdays games, today!
SoftMotion3D
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Posted: 28th Apr 2008 03:23
here is the start of fur elise

not bad!
------------------------>
(qmidi format only)


thanks for your input grandma....ill get that stuff fixed
as well as i nicer interface for selecting instruments

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Rudolpho
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Posted: 28th Apr 2008 11:26
An input here; your notes display one whole tone below the one which is actually played.

"I kören hörs de brummande busarna Björnligan och Gondolen"
SoftMotion3D
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Posted: 29th Apr 2008 03:08
humm....

ill check it out thanks


i thought i had it correct but thanks for pointing that out.

can you give me an example.....is my [c] actualy a [d] that plays?

i used your music chart that you provided with your dll....so i thought i had it correct.
SoftMotion3D
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Posted: 29th Apr 2008 03:09
did you have it set to sharp or flat accidently?
SoftMotion3D
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Posted: 3rd May 2008 02:53 Edited at: 3rd May 2008 02:54
Well no evidence of the notes being off....My song entered in from A book sounds perfect....(fur elise)

Ok updates for this weekend:
-Midi file saving support im still working on. Actualy im going to try out sourcing someone else to code that for me. Anybody That knows how to write midi files from scratch can drop me a line. Cash ...you name the price and we will talk about it.

For now we have the wav file recorder that does a nice job.
If you know how to use it combined with using windows sound recorder to edit the blank spaces from the front and end of your recorded track then all is dandy.

If you like you can even post your music and ill record it for you since im such a nice guy

I have decided to do an include file for this thing anyways. This is the plan. I will keep the format as is but the include file will load it / optimize it / then play it.

This will reduce processor dedication to make your song play at normal speed and have all your crazy 3d scenes intact without loosing any frame rate.

You however will not be able to set your sync rate lower then 30fps or you will notice your song playing slower.

A fast rate like 40fps or higher is optimal for this kind of thing.
It relies on the cpu clock and if your sync rate is not fast enough then your clock timer makes the songs get laggy.

ok so this weekend i will finish the editor as far as the buttons and stuff goes.

i will also try to make an include file and an install program for rudolpho's midi plugin. A great deal of Thanks to him for this project would not have been possible.

Thanks Rudolpho
Credits will be added at the start of loading as well as removal of my pesky sound test at the start....lol
SoftMotion3D
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Posted: 3rd May 2008 02:57
Any more glitches to fix before making a first official release?
SoftMotion3D
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Posted: 3rd May 2008 09:55 Edited at: 3rd May 2008 09:56
Ok here is release number 1 without mid file support yet!

Check it out! Download it here. This version has some security Features.

Lets here some feed back!

Wav file recording works if you set up your recording to stereo mix first.

A new include file will come shortly or hopefully be able to export to midi file format...

http://www.jeku.com/sheldon/qmidiv1r1.zip
Rudolpho
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Posted: 3rd May 2008 19:48 Edited at: 3rd May 2008 19:51
Well, a few notes on this release:

First off, it's pretty damn good, great work
I just tried it out and the first four bars worked well with simultaneous playback of four or five tracks. However, the following four bars I wrote on <page 2> would never playback; it just keept looping the first four bars. A bug, perhaps?

Then, just to get this said; you really should consider expanding the note section beyond the currently available less than 30 notes - quite often, a register of at least some five octaves would be required. I realize that you would have to figure out some way to display this (tip: either just use more lines above / beyond the current ones, or implement some 8vb/ma events).

Even more important would be to add some more note types; at least demisemiquavers (1/32-notes) should be available.
Also, ties and maybe even punctuations (allthough it's purpose could be achieved with only the ties) would be great; it would make it possible to write a much broader range of music.

Some bells and whistles, like modifying the volume during playback (think a crescendo, for example) would of course always be nice, but it shouldn't be all that necessary to implement just yet.

Again, it's some really nice work you've got there - I actually didn't think DBPro was very good to use for such an application, but you have proven me wrong on that point

Finally, what I mean't when saying that the notes displayed wrong, is that what is played when creating ie. a C is in fact a C#. (Yeah, I was wrong before, it's only a half tone wrong).
All tones are one half tone to high, so it doesn't sound wrong - all you get is that you write something in C and get it played back in C#.
I figure this would be very easy to fix, so just for the sake of it...


By the way, I'm currently looking into a way to export to midi files; see my plugin thread for further info.

"I kören hörs de brummande busarna Björnligan och Gondolen"
Rudolpho
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Posted: 3rd May 2008 20:01
Oh yeah, I could as well post this; it's the theme from my latest composition (Pure Heart, see the thread with the same name on this board) slightly edited to sound good with Qmidi.
I must admit that it sounds much better than I would have thought, given the GM quality of the average soundcard.

"I kören hörs de brummande busarna Björnligan och Gondolen"

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SoftMotion3D
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Posted: 3rd May 2008 21:13
Your problem with the page stuff only playing back the first page.

Notice the last note box on the top with the default number of 63 i believe....change that number to a bigger one. The editor will only play and loop up to that point. To find out what your last note is it should say in writting underneath then the music drawing board. Then it will play all the way to 99 pages i believe.

You can have a very big song.

c is c sharp huh....i can write it all down one tone easy enough.

As far as having more octaves....i can add 2 more in.....1 higher and 1 lower..

That shouldnt be a problem. As far as more notes go... i think i will add another button that will let you drop a note that lasts 1 less 16th. I beleive the cymbol for that is just a dot after the note.

Cool....did you get the wav recorder to work. It was one that chunk chunks gave me to use. As long as i dont profit from this im sure distributing that wav recorder is not a problem.
SoftMotion3D
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Posted: 3rd May 2008 23:25
Rudolpho...Your Song Rocks!!!

Id like to here more of your work !!
chunks chunks
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Posted: 4th May 2008 00:23 Edited at: 4th May 2008 01:04
nice job with this mate

ive had another go at a recording dll for your project
it uses mci still and seems to work fine in vista on my comp anyway

plus it doesn`t pause the app.

try it anyway .

not tested on xp gonna try it on mi desktop.

[edit] works on xp wooooooo

chunks

toshiba satellite 1.6 core duo + nvidia geforce go 7300

windows vista ultimate.

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SoftMotion3D
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Posted: 4th May 2008 01:35
Sweet.....Ok new update

1) You need to redownload the editor
2) You need to fix all your songs....They were off by one note
3) A new file format has been made that is crazy small...
lets just say my 263 kb file has now become 8kb....CRAZY!

I changed the lock bar for music editing....It no longer is used to lock your song from ever being edited again.

the lock bar for copyright still can be locked and unmodifyable after that point...

The darkbasic include file will only support the new small CRAZY SMALL file format *.qmo

oh before i post it i better check out chunks new recorder! or i may just be fixing it again!
I will release the fixes today!
SoftMotion3D
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Posted: 4th May 2008 01:42
Hey chunks....I cant get this to work Is there something else i need to install?

i put the dll file in the plugins-user folder

It compiles but then crashes
SoftMotion3D
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Posted: 4th May 2008 01:50
Here is my updated music editor


please download it here
-------------------------->
http://www.jeku.com/sheldon/qmidiv1r1.zip
chunks chunks
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Posted: 4th May 2008 03:11
try it now it works fine on both my comps if it fails again it might be some dependancy eg the vis c runtime or something like that.

im even recording in 24 bit 96000khz on mi laptop.

toshiba satellite 1.6 core duo + nvidia geforce go 7300

windows vista ultimate.

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SoftMotion3D
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Posted: 4th May 2008 03:47
Here is the error i get chunks...

I tried it again and it failed again...

Problem signature:
Problem Event Name: APPCRASH
Application Name: recdlltest.exe
Application Version: 1.0.0.0
Application Timestamp: 44f4e252
Fault Module Name: StackHash_db2a
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 00000000
Exception Code: c0000005
Exception Offset: 00000000
OS Version: 6.0.6000.2.0.0.768.3
Locale ID: 4105
Additional Information 1: db2a
Additional Information 2: 5ef7b1671c3e29a8dbc7db6ed3a9d22c
Additional Information 3: b270
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chunks chunks
17
Years of Service
User Offline
Joined: 2nd Jan 2007
Location: ackworth uk
Posted: 4th May 2008 13:34 Edited at: 4th May 2008 13:36
I dont know then , i must have something installed that you don`t have.

I don`t know what it is.

It`s probably somthing that`s installed with vis studio 2008 pro.


have you tried putting it in a new project see if it compiles and runs then.

toshiba satellite 1.6 core duo + nvidia geforce go 7300

windows vista ultimate.
SoftMotion3D
AGK Developer
19
Years of Service
User Offline
Joined: 24th Aug 2005
Location: Calgary,Alberta
Posted: 4th May 2008 16:26
yah and it even compiles it. Then it crashes...
SoftMotion3D
AGK Developer
19
Years of Service
User Offline
Joined: 24th Aug 2005
Location: Calgary,Alberta
Posted: 4th May 2008 16:28 Edited at: 4th May 2008 16:28
Ask someone from the dll forums....im sure someone can help with that problem
chunks chunks
17
Years of Service
User Offline
Joined: 2nd Jan 2007
Location: ackworth uk
Posted: 4th May 2008 19:13
a quick tune

toshiba satellite 1.6 core duo + nvidia geforce go 7300

windows vista ultimate.

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