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Dark GDK / FPS.. Showing arms/hands holding the gun?

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Spindiggy
16
Years of Service
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Joined: 22nd Apr 2008
Location:
Posted: 24th Apr 2008 03:02
Hello,

I've looked and searched everywhere but I can not find anything about loading a player model fps style which will show the weapon or gun along with the arms/hands simular to Call of Duty, Medal of Honor ect.

Does anyone have any example code or anything for this?

Thanks,
Chris
Zuka
16
Years of Service
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Joined: 21st Apr 2008
Location: They locked me in the insane asylum.
Posted: 24th Apr 2008 20:06
Attach the player model to the camera, then attach the gun to the player.

I don't need an oven to make my cookies.
programing maniac
16
Years of Service
User Offline
Joined: 19th Apr 2008
Location: Bawk, Bawkity
Posted: 24th Apr 2008 20:16
Quote: "Attach the player model to the camera, then attach the gun to the player.
"


Lol, I am asking a question about the answer.... Well, anyways, how would you do that? Attach something to another thing-- I can't figure it out...
KISTech
16
Years of Service
User Offline
Joined: 8th Feb 2008
Location: Aloha, Oregon
Posted: 24th Apr 2008 20:59
You may end up with some Z fighting by attatching the camera. However if you make a separate model of just the arms with the gun and use that on your client end, then position that at the right distance in front of your camera it may work better. It would also greatly reduce the player's poly count on the client side.

Just a thought..

Veron
17
Years of Service
User Offline
Joined: 22nd Nov 2006
Location:
Posted: 24th Apr 2008 21:06
Use LOCK OBJECT ON, and then DISABLE OBJECT ZDEPTH on the gun - that's the easy way to do it.


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