Well, I have downloaded SP_Collision because I thought it would be easier to control collisions. It isn't, at least, not yet...
1. Could Someone explain what this means-
void SC_SetupComplexObject(int obj, int group, int facesPerNode); //adds the specified object to the collision system as a polygon tree, faster than polygon
What does face pe Node mean?
2. How would I set it so that when an object hits another object it jsut stops, and you can't move it, except backwards?
3. Could someone send me a sample of how to use SC_Collision, all the samples I got had a glitch in them and aren't working
If you can answer any of these questions, I thank you very much.