@Neils...
Quote: "Thats right, but its faster to write in .NET"
It is true there are reasons you can develop faster with C# in many circumstances. However faster development versus quality development is why there is a trend towards more and more code needing to run to print "Hello world" on the screen. I used to be able to do it in less than 30 bytes! (complete binary executable too!)
Quote: "Dont flame me..."
Wouldnt' dare - I voice my opinions.. and only on occasion do I get "over the top"... RARELY... And frankly I WELCOME every one's opinions in return... helps pass the time with good reading in between heads down coding sessions!
Quote: "Im just started on C++"
Its not easy either.. I'm new here too! It is cool though after you get the hang of it a bit.
Quote: "...now for my game and only using .NET for my websites "
I think that's great, and I like RAD dev stuff too... and I also think .Net is great.. I'm just not convinced its the right direction for a game that needs as much performance as it can get from the hardware ...
Glad you're with us regardless what you use! (I wrote a good game in Quick Basic Once!)
Quote: "He was primarily griping about it taking a page full of code in order to display "Hello, world" in C. When he was asked to elucidate he produced code that included the full Windows code to create a window."
A spade is a spade is a spade is a spade LOL.... (Though in his case... console would of been the smarter move eh? At least he was able to make a native win32 window! Hat's off to him!)