Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Dark GDK / Handling Animation with Sparky's

Author
Message
Core2uu
16
Years of Service
User Offline
Joined: 15th Mar 2008
Location: Saskatoon, SK, Canada
Posted: 25th Apr 2008 04:23
Sparky's doesn't seem to support handling of animated objects... I thought I could fix it with Limb to object collision but I can't find that either... Anyone know of a way to do animated objects and/or limb collision with Sparky's...

I also know of Tobi453's collision detection but I'm having trouble figuring out how to use it... Any help on that might be cool too...

~~It's not who you are underneath, but what you do that defines you.~~

Login to post a reply

Server time is: 2024-11-20 09:11:03
Your offset time is: 2024-11-20 09:11:03