Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPS Creator X10 / X10 Goes Egyptian

Author
Message
SBOVIS
17
Years of Service
User Offline
Joined: 10th Apr 2007
Location:
Posted: 25th Apr 2008 12:42
HI,
Bond1 can I ask why these models and the egyptian segments that are in your screenshots have not been released for X10 yet?

It looks as though you created them specifically for X10 initially then moved them over to X9 the same with the fantasy pack.


Are these packs going to be changed for X10? I bought them for X9 and really want them for X10 too.


Many thanks
bond1
19
Years of Service
User Offline
Joined: 27th Oct 2005
Location:
Posted: 25th Apr 2008 13:09
Yes they were specifically made for X10, at least visually. However, these characters are best used as melee characters, and at the moment, X9 can do melee better than X10.

These will eventually be made X10 compatible, although I have no idea when that will be. I know TGC is working at migrating features from X10 into X9, so I assume that X10 will also get updates too to handle melee characters that hold swords, and have different types of attacks (like the mummy for example).

----------------------------------------
"Your mom goes to college."
Patrick Tew
16
Years of Service
User Offline
Joined: 5th Jan 2008
Location:
Posted: 25th Apr 2008 18:58
It is good news to hear that the model packs will be eventually transfered over. It is good to hear that the melee of X 9 might be coming to X 10 and that some of the X 10 features will be going to X 9.

The only reason I haven't bought your packs yet bond1 is because I am waiting for the X 10 version.

Can't wait.

Thanks.
SBOVIS
17
Years of Service
User Offline
Joined: 10th Apr 2007
Location:
Posted: 25th Apr 2008 19:01
Ok thanks, what about the egyptian segments?

Also if I wanted to create my own x10 character models could I use the base FPSC Skeleton and animations like in x9?

Could I also still use Milkshape to do this?

Any help with character moddeling foe x10 would be really handy.

I use Lithunwrap and Milkshape with normal maps etc.
bond1
19
Years of Service
User Offline
Joined: 27th Oct 2005
Location:
Posted: 26th Apr 2008 08:20
I know it's frustrating having to wait. I also wish I could have the awesome visuals of X10 combined with the cool melee that X9 can now handle.

It'll be worth the wait though.

As far as egyptian segments, you'll have to ask Rosstradamus, as he is the creator of that pack.

----------------------------------------
"Your mom goes to college."
Ocho Geek
17
Years of Service
User Offline
Joined: 16th Aug 2007
Location: Manchester, UK
Posted: 26th Apr 2008 11:09
Quote: "The only reason I haven't bought your packs yet bond1 is because I am waiting for the X 10 version."


buy the X9 one and get free access to the X10 one when i comes out, so why not?


Ross tra damus
3D Media Maker
18
Years of Service
User Offline
Joined: 7th Jun 2006
Location: Looking to Escape London
Posted: 26th Apr 2008 11:27
Hello All
I'm afraid I haven't got a clue as to when the segments will be ported to X10. I will let you all know straight away if I receive any news about it from TGC.
All the best of luck.

Ross
Patrick Tew
16
Years of Service
User Offline
Joined: 5th Jan 2008
Location:
Posted: 26th Apr 2008 16:48
Thanks Ross tra damus and bond1!

We love your work!

Thanks.

Login to post a reply

Server time is: 2024-11-22 07:12:14
Your offset time is: 2024-11-22 07:12:14