I just made this to send to my friend:
draw sprites first
backdrop off
autocam off
sync on
sync rate 60
set window layout 0,0,0
maxantialias=get maximum antialias level()
set antialias level maxantialias
`---
maxanisoptry=get maximum anisotropy level()
set anisotropy level maxanisoptry
load image "window.bmp",1,1
shape window "window.bmp"
make object plain 1234,20,15
position object 1234,0,0,10
load image "background.bmp",1235
set object filter 1234,2
texture object 1234,1235
make object cube 1,1
load image "wood.tga",1
load image "wood_n.tga",2
load image "normalize.dds",3
set object filter 1,2
load effect "normmapping.fx",5,0
set object effect 1,5
texture object 1,0,1
texture object 1,1,2
texture object 1,2,3
position camera 0,0,-2
vec=make vector4(1)
do
sprite 1,0,0,1
rotate object 1,object angle x(1),object angle y(1)+1,object angle z(1)+1
set vector4 1,camera position x(),camera position y(),camera position z()-5,0
set effect constant vector 5,"LightPosition",1
text 512,256,"FPS: "+str$(screen fps())
sync
loop
I compiled and ran, and it ran at a bad 42fps. That's normal for me. But I closed Synergy, and I tried opening the file. I could see the frames slowly render like 3ds's scanline renderer. I was getting 0fps. I opened my project in Synergy, ran the file, and bam, runs at the normal 42fps. I made it with media included, dunno if that matters.
Anyone else had this problem/know a fix?
EDIT: Also, it works fine on my friend's computer, but still runs extremely slowly on mine.