Quote: "Just thought I'd post and give my two cents.
While I like the concept of the model, it's got a few problems.
1) When working on game models, never use SubSurfaces or SubD's. Game models need to be reasonably low poly. That model is well over 300,000 polygons after the SubSurf is applied and the model is triangulated.
2) Upon removing the Subsurf, it's apparent your model has a lot of leaks in it. Try managing the individual vertices's and merging them to create a closed model.
3) Never use materials for game models. Simply put, it doesn't work.
4) Always triangulate your model before exporting for use in your games. Select your model, go into edit mode, select all vertices's and press Ctrl+T.
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Now back onto topic. Without seeing the original model, I couldn't tell you why it's not exporting properly. In general, Blenders .X exporter is actually fairly decent. The problem is in that Blender supports a lot of things that the .X format doesen't (SubSurfaces and Materials for example).
Always triangulate your mesh before using the .X exporter.
I can't promise I'll be able to find out why it's not working for you, but if you want, post your model and I'll take a look at it.
-Piro "
ok, yeah, i guess it was really high polly... the gaps i was going to close, but it isn't the final and I wanted to se what people thought of the inside.
That stincks I can't use subsurfing-- I love using it.... So easy..
~~Its not about what you know, its about how you figure it out.~~