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FPSC Classic Models and Media / Please help me, this is just stoopid

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Toasty Fresh
17
Years of Service
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Joined: 10th Jun 2007
Location: In my office, making poly-eating models.
Posted: 27th Apr 2008 10:05
Alrighty. I have re-rigged the AT9MM from MP6 so that it has the stock COLT45 instead of the normal gun. I tried to import it into FPSC, and this is what I get (screen)

Helpy?

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Aaagreen
17
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Joined: 4th Sep 2007
Location: City 17
Posted: 27th Apr 2008 10:38
Why bother? Benge already released the stock colt 45 with mp6 hands.

Formerly Bum Fat Cheese
Toasty Fresh
17
Years of Service
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Joined: 10th Jun 2007
Location: In my office, making poly-eating models.
Posted: 27th Apr 2008 10:44
Yeah, I know, but I like the AT9MM animation. And this is my first shot at doing this.

Cornett Media
16
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Joined: 12th Jan 2008
Location: North Manchester, Indiana
Posted: 27th Apr 2008 10:47
Toasty, have you tried maybe setting the XYZ coordinates different? That looks like it's facing the player instead of the enemy, which usually means one of the coordinates needs to be turned in a half-circle.

Gemstone Games is now Cornett Media
Toasty Fresh
17
Years of Service
User Offline
Joined: 10th Jun 2007
Location: In my office, making poly-eating models.
Posted: 27th Apr 2008 11:47 Edited at: 27th Apr 2008 11:51
I'll do that, but there's a few things I need to remind you of;
The texture should not be like it is in the pic, and, there is also no animation exipt for the incredibly slow rotation of the gun.

EDIT: Also, I did edit this gun, it was working previously, but it has spun around now. Just for reference, here's what it should roughly look like.

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