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3 Dimensional Chat / Beach Chair - Practice Model & Texture

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Xenocythe
19
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Joined: 26th May 2005
Location: You Essay.
Posted: 30th Apr 2008 02:20 Edited at: 3rd May 2008 21:14
Modeled and textured a beach chair today. Was kinda bored


Stats:
Modeled in 3DS Max 9
Poly Reduced & Re-Grouped in MilkShape3D
UV Mapped in LithUnwrap
Textured in Photoshop CS2


Render:
OLD - 403 Polys

-----------------------------------------
NEW - 200 Polys






C&C Welcome (Especially on the texture). Thanks.

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Xenocythe
19
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Joined: 26th May 2005
Location: You Essay.
Posted: 30th Apr 2008 04:35 Edited at: 3rd May 2008 21:18
Here's the UV Map/Texture for those who want to give crit on it.

OLD

----------------------------------
NEW



Thanks.

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DB PROgrammer
17
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Joined: 9th Feb 2007
Location: Nowhere But Everywhere
Posted: 30th Apr 2008 04:52
It looks pretty good I think th model is too high poly if this was going to be a prop for a game although if its not then it's fine, you might want to try(just for fun) to make the poles on the chair using a three corner poly. On the texture you could add a pattern sbecause right now it's kinda blan, you could probobly also use your uv space a little better(the only reason I thought of this is it's what i'm working on right now).


I'm Pro grammer.
Xenocythe
19
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Joined: 26th May 2005
Location: You Essay.
Posted: 30th Apr 2008 05:07
Thanks DBProgrammer

Yes, I really have to work on my UV Mapping It's hideous.

I think I'll add a pattern too.

I might reduce the polys even more though, just found a nice spot that 3DS Max randomly mesh smoothed... hehe. I'm only just getting the hand of that program. MilkShape always seems easier

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Xenocythe
19
Years of Service
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Joined: 26th May 2005
Location: You Essay.
Posted: 3rd May 2008 21:19
I've updated the first and second post. Cut the polies in half, added detail to the texture, and now I'll be moving on to the next beach chair model

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