Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Product Chat / another "is this possible and how where would I start to make it so" thread...

Author
Message
twitchy 624
18
Years of Service
User Offline
Joined: 18th Jul 2006
Location:
Posted: 1st May 2008 03:46
hey. When the players health reaches zero is there a way to make the player respwawn at the last checkpoint automatically and just reload the dynamic entities, therefore to cut down on load times. Instead of re loading the entire level.
Pus In Boots
19
Years of Service
User Offline
Joined: 5th Nov 2005
Location: S.M.I.L.E. industries
Posted: 1st May 2008 19:45
The only thing I can think of is having a trigger zone over the checkpoint marker that spawns the relevant entities. (If you don't know how to do trigger zones, use the manual.) With custom scripting, you MIGHT be able to do it so the trigger zone spawns when the player's health reaches zero, so that it doesn't get used the first time round. Maybe.

Login to post a reply

Server time is: 2024-11-27 21:44:31
Your offset time is: 2024-11-27 21:44:31