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FPSC Classic Product Chat / [LOCKED] at the end of a waypoint.....

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Message
mgarand
16
Years of Service
User Offline
Joined: 22nd Dec 2007
Location: The Netherlands
Posted: 1st May 2008 12:58
hi

if got a question
how can i let a character disappear when he finished hi's waypoint?

could someone help me please

cheers mgarand

always look on the bright side of live
Plystire
21
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 1st May 2008 13:28
First of all, these kind of questions belong in the scripting board.


Here's a line of code that you'll need. I'll leave it to you to put it into the appropriate script.




The one and only,


mgarand
16
Years of Service
User Offline
Joined: 22nd Dec 2007
Location: The Netherlands
Posted: 1st May 2008 13:54
crap i forgotten where i need to put it

always look on the bright side of live
Plystire
21
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 1st May 2008 14:10
In the Main AI script you're using for your entity that follows waypoints. If it already has a line checking for the waypointstate=5, then replace that line with the one I posted.


The one and only,


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