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FPSC Classic Product Chat / Creation of cities in FPS creator x9

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alexander russia
16
Years of Service
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Joined: 20th Mar 2008
Location: Russian Federation
Posted: 1st May 2008 13:44
Whether probably to make so that it was possible to pass between levels not one after another, for example, if have passed to level 2 then that it would be possible to return on level 1? Also Probably to pass between levels for example with 3 on 7, with 9 on 2?

If probably that as?
Plystire
21
Years of Service
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 1st May 2008 14:09
It's possible by scripting, but you'd need to use my Mod, as it incorporates the "nextlevel=" action.

If you're interested, search the board for "Ply's Mod" and go to the one talking about Dual Wielding. That thread has the download for it.


The one and only,


alexander russia
16
Years of Service
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Joined: 20th Mar 2008
Location: Russian Federation
Posted: 1st May 2008 14:55
Quote: "It's possible by scripting, but you'd need to use my Mod, as it incorporates the "nextlevel=" action.

If you're interested, search the board for "Ply's Mod" and go to the one talking about Dual Wielding. That thread has the download for it.


The one and only,"

Cool, thank you
Aaagreen
17
Years of Service
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Joined: 4th Sep 2007
Location: City 17
Posted: 1st May 2008 18:25
That's if you want the Plystire's Mod watermark in your games.

Formerly Bum Fat Cheese
Aertic
17
Years of Service
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Joined: 2nd Jul 2007
Location: United Kingdom
Posted: 1st May 2008 18:35
Quote: "That's if you want the Plystire's Mod watermark in your games."
You can overlay them with a hud you know.

and not to mention the non-free version.
Plystire
21
Years of Service
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 1st May 2008 18:49
Quote: "That's if you want the Plystire's Mod watermark in your games."


You only get a watermark if you build a game. Even then, it's only displayed for 7 seconds and on the title screen. Not during gameplay anymore.


Quote: "You can overlay them with a hud you know."


Really? I'd like to see that.


The one and only,


Silvester
18
Years of Service
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 1st May 2008 18:56
I doubt you can overlay them, and what is wrong about showing someone who did a great job some honor? A small watermark is nothing compared to what he did with the engine.

I wouldn't even mind if he had one displayed all the time in a corner of the screen.
Aertic
17
Years of Service
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Joined: 2nd Jul 2007
Location: United Kingdom
Posted: 1st May 2008 19:05
Quote: "Really? I'd like to see that. "


well, I aint tried, I just thought...
(damn he's cding it into v8 .)
Plystire
21
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 1st May 2008 19:08
Thanks for the support, PoD.


Quote: "well, I aint tried, I just thought..."


Lol, you can't. I was just playing with you. The only thing that I've succeeded in overlaying the watermark with is Fraps' framerate overlay.


The one and only,


Silvester
18
Years of Service
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 1st May 2008 19:08
Do not judge about what you have not tried LT Tatters, it won't get you far.
Aertic
17
Years of Service
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Joined: 2nd Jul 2007
Location: United Kingdom
Posted: 1st May 2008 19:38
Yes I know cale, its just one of them random thoughts I had in my dreams...
Silvester
18
Years of Service
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 1st May 2008 20:20
Random thoughts... In your dreams? Intresting... anyway, best not to bring the hostility over here I suppose.
Seth Black
FPSC Reloaded TGC Backer
19
Years of Service
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Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 1st May 2008 20:41
...fight nice, kids.


Silvester
18
Years of Service
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 1st May 2008 20:43
Quote: "...fight nice, kids. "


Usually I tend to enjoy such sentances, but now that it is pointed towards, me... I like it even more
Aertic
17
Years of Service
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Joined: 2nd Jul 2007
Location: United Kingdom
Posted: 1st May 2008 20:56
uh oh...

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