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FPSC Classic Models and Media / [LOCKED] xplosys models

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Scope
18
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Joined: 14th Nov 2007
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Posted: 19th Jul 2008 21:23
Thanks for the downloads xplosys.
Scope.
xplosys
20
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 19th Jul 2008 21:30 Edited at: 19th Jul 2008 21:30
muggins majik, Tanya, Dar13, Scope... thanks for the comments.

Best.

Little Bill
17
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Joined: 18th Jun 2008
Location: UK
Posted: 20th Jul 2008 10:29
Looking good Xplosys. Happy birthday too!

xplosys
20
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Playing: FPSC Multiplayer Games
Posted: 20th Jul 2008 17:04
Thanks Bill. "Another day older and deeper in debt." LOL

Best.

xplosys
20
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Playing: FPSC Multiplayer Games
Posted: 20th Jul 2008 19:42
Not models, but here are some segs I was playing around with. Maybe you will find them useful. Image attached.

Best.

xplosys
20
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Playing: FPSC Multiplayer Games
Posted: 20th Jul 2008 19:43
and here is the circuit segment download.

best.

Gunn3r
19
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Joined: 12th Jun 2006
Location: Portland, OR
Posted: 20th Jul 2008 20:02
Happy Birthday!

Those circuit segments are awesome. I'll have to think of something to use them in, though.


Gunn3r Games
CoffeeGrunt
18
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Joined: 5th Oct 2007
Location: England
Posted: 20th Jul 2008 20:39
It's your birthday!? Happy birthday mate!

The sci-fi segment and train are great! Do you have any idea how to make dynamic entities have no collision though?

Gunn3r
19
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Joined: 12th Jun 2006
Location: Portland, OR
Posted: 20th Jul 2008 20:47
Just make it in the appear script... coloff?


Gunn3r Games
Scope
18
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Joined: 14th Nov 2007
Location:
Posted: 20th Jul 2008 20:47
Happy birthday xplosys. Thanks fot the circuits.
Scope.
CoffeeGrunt
18
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Joined: 5th Oct 2007
Location: England
Posted: 20th Jul 2008 20:56
@Gunn3r



Dar13
18
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Joined: 12th May 2008
Location: Microsoft VisualStudio 2010 Professional
Posted: 21st Jul 2008 00:03
happy birthday xplosys and coffee grunt the best setup i've had with walk in buildings like the shop would be to make them static(unless they have multiple textures).

I know not what WWIII will be fought but I do know that WWIV will be fought with sticks and stones-Albert Einstein
Nickydude
Retired Moderator
19
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Joined: 4th Nov 2006
Location: Look outside...
Posted: 21st Jul 2008 00:05


CoffeeGrunt
18
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Joined: 5th Oct 2007
Location: England
Posted: 21st Jul 2008 00:19
@Dar13

No, I wanted to make the tram move along a waypoint.....it didn't work with COLOFF so I'll just forget it.......

xplosys
20
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Playing: FPSC Multiplayer Games
Posted: 21st Jul 2008 02:03
Thanks everyone. I got to play Army and crash Matchbox cars with my Grandson. We has a great time. One of those presents that money can't buy.

coffee grunt, I wish I could help you bro, but I just don't know it.

Best.

Cheese Cake
19
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Joined: 11th Dec 2006
Location: At the bakery
Posted: 21st Jul 2008 18:55
I know that i am a little late but!
Happy birthday xplosys!

xplosys
20
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 21st Jul 2008 19:16
Nickydude... thanks for the animated wishes. Very cool!

Cheese, thanks.

If this thread goes dead again, it's because I've started on another project. Thanks everyone for your support.

Best.

Roger Wilco
20
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Joined: 6th Jul 2005
Location: In the Shadow of Chernobyl
Posted: 21st Jul 2008 19:31
A late happy birthday to you, xplosys. I hope it was all well.
I had no idea you were 'old' enough for grandkids. I always thought that you were somewhere around your late 20's early 30's. Not sure why, though.

Check out the Gunn3r Games web-site and its growing community, and expand the joy of indie development!
http://www.gunn3rgames.net/
xplosys
20
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 8th Aug 2008 00:59
Here is an ancient alter. (for lack of a better name)

Image attached and download in next.

xplosys
20
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Playing: FPSC Multiplayer Games
Posted: 8th Aug 2008 01:02
and the alter download.

Best.

Deathead
19
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Joined: 14th Oct 2006
Location:
Posted: 8th Aug 2008 01:03
Nice work.


heltor
18
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Joined: 3rd Oct 2007
Location: cyberspace
Posted: 8th Aug 2008 01:07
creepy I love it good job

xplosys
20
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 8th Aug 2008 03:05
Deathead and heltor, thanks for the comments. I'm going to make a fire pit and table to match if I have time tomorrow.

Best.

Deathead
19
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Joined: 14th Oct 2006
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Posted: 8th Aug 2008 03:07
Can't wait for them. Keep up the excellant work.


xplosys
20
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Playing: FPSC Multiplayer Games
Posted: 8th Aug 2008 06:14
I also started on a tractor for those nice trailers in the Modern Day 2 folder. Can't say for sure what will get done first. LOL

Working image attached....

Gunn3r
19
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Joined: 12th Jun 2006
Location: Portland, OR
Posted: 8th Aug 2008 09:06
Wow. That looks awesome, X! Great job on it. How many polys is it?

Gunn3r Games
Leaning Objects To The Side
19
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Joined: 3rd Jan 2007
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Posted: 8th Aug 2008 11:53
OMG!! xplosys Its another job well done!! one thing for sure...You are A very Talented person! thanks for all of the hard work you have done and giving to the community..thanks for the downloads...keep up the good work...btw..Happy Belated B-Day!! with many more to come.

Cheers,
Tanya.
xplosys
20
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 9th Aug 2008 00:32
gunn3r and Tanya,

Thanks for the kind comments.

Here is the tractor in game. Still not perfect, but I do see some improvement each time and that's what its all about. Image attached.

xplosys
20
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 9th Aug 2008 00:37
And here is the tractor download. Be careful out there. Traffic is not a problem but I hear that there may be some crazy people running around with guns.

Best.

CoffeeGrunt
18
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Joined: 5th Oct 2007
Location: England
Posted: 9th Aug 2008 00:37
Nice, I thought you called them "semis" in America though?

puppyofkosh
19
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Joined: 9th Jan 2007
Location:
Posted: 9th Aug 2008 00:48
Awesome as usual, thanks again!

Adriano jones
18
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Joined: 26th Sep 2007
Location: Turn around...
Posted: 9th Aug 2008 00:51
man, you work is awesome, man.

HAPPY BIRTHDAY! (little late)

anyways, i'm sorry, but your grandson? you sound like a young and happy dev to me. (compliment)

I took a look outside, and Nickydude was pointing a pistol at my head.
heltor
18
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Joined: 3rd Oct 2007
Location: cyberspace
Posted: 9th Aug 2008 06:10
Now That is a TOP of the line model you are da man Xplosys

Gunn3r
19
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Joined: 12th Jun 2006
Location: Portland, OR
Posted: 9th Aug 2008 06:19
@Coffeegrunt, either one.

@X, Looks great, señor. Can't wait to see more from you. I'm thinking about making a grocery store MP game. This would go great. (Especially with a small texture edit to say DangerousWay (Safeway spoof)

Gunn3r Games
heltor
18
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Joined: 3rd Oct 2007
Location: cyberspace
Posted: 9th Aug 2008 06:23
@gunn3r would you be interested in some in Isle short freezers for your store, I was gonna make them

Gunn3r
19
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Joined: 12th Jun 2006
Location: Portland, OR
Posted: 9th Aug 2008 06:28 Edited at: 9th Aug 2008 06:30
That'd be sweet. I'm working on making the aisles and checkstands myself. I just got the idea at work today... (I work at a Safeway) If you want to talk more about it, recreate you account at Gunn3r Games (It was deleted in the upgrade) and post about it in my Game Ideas thread. We don't need to take up any more of X's thread.

@X, What's next? A full blown parking garage?

Gunn3r Games
heltor
18
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Joined: 3rd Oct 2007
Location: cyberspace
Posted: 9th Aug 2008 06:31
@gunn3r I have a shopping cart an cash register in my old thread

xplosys
20
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 9th Aug 2008 16:03
Now a grocery store sounds interesting. Hmmmmm.....

Let me know if there's anything I can make for it. It's all just practice and fun, so whatever you need, just ask and I'll give it a shot.

Thanks for the comments.

Seth Black
FPSC Reloaded TGC Backer
21
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Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 9th Aug 2008 16:11
...awesome as always, xplosys.

Many thanks for the big rig...


Gunn3r
19
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Location: Portland, OR
Posted: 9th Aug 2008 16:28
Well, the only thing that I can think of would be the aisles, unless you want to tackle a checkstand... Here's a shot of a vegetable aisle.
http://kids.direct.gov.uk/resource_areas/html/slideshows/images/supermarket1.jpg

Gunn3r Games
xplosys
20
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Playing: FPSC Multiplayer Games
Posted: 9th Aug 2008 16:33
Cool. Let me see what I can do. I'm not as fast as some, but I'll put something together.

Best.

xplosys
20
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 9th Aug 2008 22:15
Here is a shelf model (for your approval) without any content. I'm thinking it may be best to make content in about 4 foot sections... a block of this, a block of that, and mis-shapen it enough to give it some definition. Give me your input.

Best.

Game Maker
18
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Joined: 27th Jul 2007
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Posted: 9th Aug 2008 22:20 Edited at: 9th Aug 2008 22:34
That looks great!

Project: "Walls"
More info about Walls: http://www.freewebs.com/supergames-website/games.htm
xplosys
20
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Playing: FPSC Multiplayer Games
Posted: 10th Aug 2008 00:24 Edited at: 10th Aug 2008 00:26
Thanks for the comments.

gunn3r, here is some content on the shelves. It's really difficult to get realism without exceeding the poly count, but it's a start. Some seamless vegetable pictures would really help. Image attached.

Best.

Flatlander
FPSC Tool Maker
19
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Joined: 22nd Jan 2007
Location: The Flatlands
Posted: 10th Aug 2008 00:33
A very good start to say the least. I also really like the semi, tractor, rig. CG, we use 'em all. It just depends who is referring to them.

xplosys, I'm not having anymore birthdays, so either a belated birthday to you or perhaps an unbirthday.

The past has a lot of memories to hold onto; but, today is chock full of new adventures, and, the future shouts out, "The best is yet to come!" -- TerryC
xplosys
20
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 10th Aug 2008 00:53
Hey FL,

Were not getting older, we're getting b...

Never mind. I forgot what I was going to say. Thanks for the comments.

Best.

Deathead
19
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Joined: 14th Oct 2006
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Posted: 10th Aug 2008 03:21 Edited at: 10th Aug 2008 03:22
Quote: "Were not getting older, we're getting b..."

Balder?lol


Gunn3r
19
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Joined: 12th Jun 2006
Location: Portland, OR
Posted: 10th Aug 2008 03:27 Edited at: 10th Aug 2008 03:28
Lol.
@X, why not make one of the center aisles that doesn't have to be much more than a box with a normal mapped texture on it? Wouldn't that be easier?

(Looks good, by the way)

Gunn3r Games
xplosys
20
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 10th Aug 2008 03:38
Quote: "why not make one of the center aisles that doesn't have to be much more than a box with a normal mapped texture on it?"


I'm not getting you. Could you illustrate?

Best.

Game Maker
18
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Joined: 27th Jul 2007
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Posted: 10th Aug 2008 03:42 Edited at: 10th Aug 2008 03:42
So are you gonna post the download for the shelf model with content on them

Project: "Walls"
More info about Walls: http://www.freewebs.com/supergames-website/games.htm

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