View what FPSCreator.com has writen
* Create First Person Shooter games quickly and easily
* Use intelligent building blocks to create game levels
* No programming necessary
* Open design allows for endless possibilities
* Import your own media (sounds, 3D models, textures, shaders)
* One click and FPS Creator builds you a final stand alone exe file
* 3D Engine supporting Direct X9.0c
* Virtually every single aspect of the game is controlled via script files you can edit
* 90+ page manual, fully searchable and printer ready in PDF format
* Fully Windows based editing environment
* Complete Physics System under your control
* Internet and LAN Death Match style games supported
* Classic FPS game experience
* Create multi-level games (up to 50 levels)
* Visual Waypoint editing, enemies can follow multiple waypoints
* Built-in game optimisation profiler analyses frame rates, poly counts and more
* Easy editing of game element's settings
* Game elements include, weapons, ammo, enemies, picks ups, lifts, teleports, ladders, trigger points
* Game menu editing facilities
* Pick up weapons from dead enemies
* Optional Pixel shader support
* AI scripting language for total freedom to customise
* Set texture quality and effect levels
* Cube mapping effects
* Automatic 3D Universe construction
* PVS - Portal visibility system (for fast rendering of scenes)
* Automatic Light Mapping (quick and full)
* Small game files are easily swapped
* Map segments "click together" - you can literally draw your levels
* Dynamic and Static lights illuminate your game
* Animated decals for fire, smoke, water, blood splats, etc
* Keyboard short-cuts to most popular commands for fast development
* Players can hold up to 9 different weapons at once
* Guns include optional sniper zoom mode
* Crouch, Run, Lean left / right, Jump and full mouse-look available
Answering your particular questions:
-The title screen, loading screen, in-game menu, win screen and game over screen are all customizable, with the handicap of not being able to add your own buttons.
-You may create any model, any gun, and almost any character and import it into FPSC, though this process can be painful.
-Demo Version/Register things cannot be done through the direct FPSC engine, but it doesn't take much to write=up a program like this.