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FPSC Classic Models and Media / Modern Warfare.. (WIP)

Author
Message
ez_jamin
16
Years of Service
User Offline
Joined: 3rd May 2008
Location: Praxis
Posted: 4th May 2008 01:32
Been working on this M16 a4 for a little while and was wondering what game to put it into.. And then I stumbled across FPSC. After looking around for a while I figured doing a modern warfare pack for this "game" will all custom weapons, hands and anims would be a pretty cool. I don't know exactly what's possible with this but I'm hoping that people can code entirely new weapons so you can do things like
>Look down iron sights
>Throwable c4 with detonator
>2 reload animations, one for empty and the other for not empty.
Because then I can have some fun with animation sequences.

Nyway. Here's the m16

Moar to come hopefully.
Aaagreen
17
Years of Service
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Joined: 4th Sep 2007
Location: City 17
Posted: 4th May 2008 10:21
... brilliant.

Formerly Bum Fat Cheese
Fuzz
18
Years of Service
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Joined: 14th Nov 2006
Location: Tasmania, Australia
Posted: 4th May 2008 11:21
very nice

How come it says Blue 4?

it says that on cod4 to

Victory Is Imminent
Deathead
18
Years of Service
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Joined: 14th Oct 2006
Location:
Posted: 4th May 2008 14:19
Quote: "
How come it says Blue 4?

it says that on cod4 to"

BUSTED. lol Joking. Looks nice.


We are the cost of a world gone wrong.
Aertic
17
Years of Service
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Joined: 2nd Jul 2007
Location: United Kingdom
Posted: 4th May 2008 14:46
Looking good.

puppyofkosh
17
Years of Service
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Joined: 9th Jan 2007
Location:
Posted: 4th May 2008 17:39
Sweet.

KeithC
Senior Moderator
19
Years of Service
User Offline
Joined: 27th Oct 2005
Location: Michigan
Posted: 4th May 2008 18:30
I see you've used the same texture on both sides of the 16's buttstock (mirrored); that's why the "Blue 4" is reversed on one side. Everything else looks good though.

-Keith

Zdrok
17
Years of Service
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Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 4th May 2008 20:18
Is it me, or does it look like EAI's M16A4? Scold me if it's not.

darimc
17
Years of Service
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Joined: 19th Jan 2007
Location: Canada
Posted: 4th May 2008 20:53
It's not.
Quote: "Is it me, or does it look like EAI's M16A4? Scold me if it's not.
"


Wow, nice work! We may have an Errant 2 soon.



Kerrby
16
Years of Service
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Joined: 14th Mar 2008
Location: Australia mate.
Posted: 5th May 2008 11:25
Amazing effort. Can't wait to see what else you bring out. You seem to have some pretty good ideas infront of you.
F0aMy
16
Years of Service
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Joined: 16th Feb 2008
Location: In my room, creating games... DUH!
Posted: 5th May 2008 17:26
Looks great keep up the brilliant work.

[b]Foamy

Leen meen game creating machine!!!
Avid
17
Years of Service
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Joined: 24th Jun 2007
Location:
Posted: 5th May 2008 22:59
I was thinking, what if you made the fire animation look down the sight, and the fire loop hold the frame. That would make for an interesting gameplay concept, and make the game more realistic.
Opposing force
19
Years of Service
User Offline
Joined: 10th Aug 2005
Location: England
Posted: 6th May 2008 20:49
It looks very good. Could we see a screenshot of it in FPSC? From experience, models don't look as good in FPSC as they do when rendered. How are you making your textures? Are you building up detail with a lot of layers in photoshop?

http://www.freewebs.com/teammegabasic/
For low price FPSC and Dark BASIC media packs.
Ice Cube
17
Years of Service
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Joined: 21st Apr 2007
Location: United Kingdom
Posted: 6th May 2008 22:23
bobert
17
Years of Service
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Joined: 27th Oct 2007
Location: where ever they sell chocolate
Posted: 6th May 2008 22:54
Quote: "Waiting for a pack!"


Woah! a pack? he just joined dont pressure him with deadlines yet!

Great Model dude!!

therapy has taught me not to talk to men with needles
Ocho Geek
17
Years of Service
User Offline
Joined: 16th Aug 2007
Location: Manchester, UK
Posted: 6th May 2008 23:00
Quote: "I was thinking, what if you made the fire animation look down the sight, and the fire loop hold the frame. That would make for an interesting gameplay concept, and make the game more realistic. "


nice idea

and sweet model, possibly too high poly though

darimc
17
Years of Service
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Joined: 19th Jan 2007
Location: Canada
Posted: 6th May 2008 23:53
No, the poly count is good for that model.
Quote: "and sweet model, possibly too high poly though "




AOTD Creator
17
Years of Service
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Joined: 3rd Aug 2007
Location:
Posted: 8th May 2008 22:58
I hope you plan to put that up for free or for sale, because I plan to get that it is excellent!!!

First project coming soon.
Scif. Base game
meteorite
18
Years of Service
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Joined: 19th Nov 2006
Location: The Capital Wasteland
Posted: 9th May 2008 03:33
amazing model, definitely one of the best I have seen, keep up the good work
Black Terror
18
Years of Service
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Joined: 22nd Mar 2006
Location: Pulse Game Development
Posted: 9th May 2008 05:17
Hold on. Since when do you throw a C4??

darimc
17
Years of Service
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Joined: 19th Jan 2007
Location: Canada
Posted: 9th May 2008 15:02
Since COD 4. LOL.
Quote: "Since when do you throw a C4??"




Aertic
17
Years of Service
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Joined: 2nd Jul 2007
Location: United Kingdom
Posted: 9th May 2008 15:07
Since CS.

puppyofkosh
17
Years of Service
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Joined: 9th Jan 2007
Location:
Posted: 9th May 2008 15:59
You don't throw it, Tatters...silly...you plant it.

Aertic
17
Years of Service
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Joined: 2nd Jul 2007
Location: United Kingdom
Posted: 9th May 2008 23:56
Lol

Zdrok
17
Years of Service
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Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 10th May 2008 02:04
You could perhaps start the C4 timers then throw it before you get a mouthful of shrapnel.

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