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Dark GDK / problem with exporting.

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programing maniac
16
Years of Service
User Offline
Joined: 19th Apr 2008
Location: Bawk, Bawkity
Posted: 4th May 2008 21:33
Huge problem!!!!! I made an object in blender that had bones-- armetures in it. when I exported it it came out all wierd. Well, take a look at the pictures--

It is really strange!!! If anyone knows what is going on please tell me!

Thanks!

~~Its not about what you know, its about how you figure it out.~~

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Lilith
16
Years of Service
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Joined: 12th Feb 2008
Location: Dallas, TX
Posted: 4th May 2008 22:42
Wow! That is so Star Trekky.

Lilith, Night Butterfly
I'm not a programmer but I play one in the office
tobi453
19
Years of Service
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Joined: 28th Apr 2005
Location:
Posted: 4th May 2008 23:34 Edited at: 4th May 2008 23:35
Ensure that every vertex is assigned to one (not zero, two or three) bone.

FINAL VERSION RELEASED!!!!
programing maniac
16
Years of Service
User Offline
Joined: 19th Apr 2008
Location: Bawk, Bawkity
Posted: 5th May 2008 00:13
oh, I don't think I did that..... I soooo hope it works!!! Thanks!

~~Its not about what you know, its about how you figure it out.~~
programing maniac
16
Years of Service
User Offline
Joined: 19th Apr 2008
Location: Bawk, Bawkity
Posted: 5th May 2008 00:19
Yep, same thing-- but thanks anyways......

~~Its not about what you know, its about how you figure it out.~~

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