Fallout/Heartbone: Scripting can be useful at all levels. For example, if your AI was scripted, you could quickly change it without recompiling, or even add a new 'entity'. Also, given the correct details, others could provide mods for your games.
It's how games like QuakeIII, NWN and others are written.
As a primitive example, do you remember AMAL in AMOS?
MrTAToad: I thought about LUA, but the main reason I decided against it was that it was too different for most users of DBPro.
Besides, I want to write my own

and it would be a matter of a couple of hours to get the code together to get all the symbols from the C++ interface loaded into the assembler.