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FPS Creator X10 / Are Umans' "Load and Unload Entities" scripts needed in x10?

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Swhale aka The FPS Creator
20
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Joined: 22nd Oct 2004
Location: My computer chair, no zip code sorry
Posted: 5th May 2008 02:17 Edited at: 5th May 2008 08:42
This was stickied is the FPSC Scripts section and I was wondering if they would still be applicable for use in FPSCx10. Does x10 do this stuff on its own now? Has anyone tried these scripts on x10 yet?

"Umans - Load and Unload Entities on the Fly - Files"

http://forum.thegamecreators.com/?m=forum_view&t=73014&b=23

EDIT: MODS, I am unsure whether or not to still be posting on the FPSC Script forum or not. Are the other forums FPSC XP only or are new x10 threads welcome there as well?

AMD Windsor 64 X2 6400+ 3.2 GHz Dual core | Nvidia GForce 8800 GTX Extreme 384-bit 768MB
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jonathan samson
18
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Joined: 16th Jun 2006
Location: Australia
Posted: 7th May 2008 13:40
X10 has the same script commands as X9 just with more commands so it should work.

j.samson
My beauty it is my sin.
Work in Progress...
Swhale aka The FPS Creator
20
Years of Service
User Offline
Joined: 22nd Oct 2004
Location: My computer chair, no zip code sorry
Posted: 7th May 2008 15:53
Quote: "so it should work"



I understand that, but does the purpose for them translate into x10?

Quote: "Does x10 do this stuff on its own now?"


AMD Windsor 64 X2 6400+ 3.2 GHz Dual core | Nvidia GForce 8800 GTX Extreme 384-bit 768MB
2600 FSB Gigabyte mobo | (3x1) 3gb RAM
950W PSU

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