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DarkBASIC Professional Discussion / DirectX Model & Limb Questions...

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Shadow Robert
23
Years of Service
User Offline
Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 6th Jul 2003 23:38
oki these are 3D related however they're more dbp related...
firstly is i use glue object to limb first point i want to make is that the help is different to the IDE function...

help says: glue object to limb object1,object2,limb
ide says: glue object to limb object1,limb,object2

if i do the ide one, it doesn't compile, if i do the help one the program crashs after the first loop.
this is very annoying because now i have to find the pivot point of the object, rotate based on that rather than the objects current point this is along side rotating it constant for another reason :: groans ::

but i think thats a pretty annoying problem...

not as a annoying however as the fact that for some reason non of my linked limb are offset or have thier own pivot points like db does.
everything just uses the pivot point of the main object - i'm gonna use the panda Xporter see if that helps the problem, but it is really annoying - i spent ages rigging this stupid model setting up the tag systems, just for it not to recognise them. and thowing the model into a memblock would really add alot of time and ram requirements.

really don't want to sit here and have to make my own format just to load and setup each object.

there are alot of other object functions that seem to be going on the fritz right now, so i'll probably be back later to find out what the heck is actually going on - this is the first time in 3months i've actually used a builtin format, and this is only for time issues... after this i don't think i'll be doing it again.
http://members.lycos.co.uk/timesaga/p.gif[/img]
ICERGB
23
Years of Service
User Offline
Joined: 8th Nov 2002
Location: Canada
Posted: 8th Jul 2003 11:35 Edited at: 8th Jul 2003 11:46
As all the testing I did for that command I would suggest [add limb] instead.

The compiler still uses the glue object to limb command that I made a while ago so I think recent few patches haven't changed...

But it is confusing at first...

Here is some notes I took...

It should say; "Some rules for [glue object to limbs]..." (Please don't hold me accountable for mistakes...) heheh

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