oki these are 3D related however they're more dbp related...
firstly is i use
glue object to limb first point i want to make is that the help is different to the IDE function...
help says: glue object to limb object1,object2,limb
ide says: glue object to limb object1,limb,object2
if i do the ide one, it doesn't compile, if i do the help one the program crashs after the first loop.
this is very annoying because now i have to find the pivot point of the object, rotate based on that rather than the objects current point this is along side rotating it constant for another reason :: groans ::
but i think thats a pretty annoying problem...
not as a annoying however as the fact that for some reason non of my linked limb are offset or have thier own pivot points like db does.
everything just uses the pivot point of the main object - i'm gonna use the panda Xporter see if that helps the problem, but it is really annoying - i spent ages rigging this stupid model setting up the tag systems, just for it not to recognise them. and thowing the model into a memblock would really add alot of time and ram requirements.
really don't want to sit here and have to make my own format just to load and setup each object.
there are alot of other object functions that seem to be going on the fritz right now, so i'll probably be back later to find out what the heck is actually going on - this is the first time in 3months i've actually used a builtin format, and this is only for time issues... after this i don't think i'll be doing it again.
http://members.lycos.co.uk/timesaga/p.gif[/img]