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3 Dimensional Chat / C & C WANTED ON MY CHARACTER

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henry ham
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Posted: 5th May 2008 18:33
hi im working on a human model & want a bit of c & c ,the basic body is done & now ive started working on the head .let me know what you think .









cheers henry

Aertic
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Posted: 5th May 2008 18:39
Looks good so far but the neck isnt right, sort it out its too high.

henry ham
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Posted: 5th May 2008 18:52
its a hoodie top, head & neck not built yet mate

Aertic
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Posted: 5th May 2008 18:53
Oh, ok, you should of explained that.

Deathead
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Posted: 5th May 2008 19:10
Quote: "Oh, ok, you should of explained that."

I would of thought it was obvious that the arms looks puffy so it looks like a hoody.


We are the cost of a world gone wrong.
Alucard94
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Location: Stockholm, Sweden.
Posted: 5th May 2008 19:12
Looks a bit flat

henry ham
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Posted: 5th May 2008 19:30
Quote: "Looks a bit flat"


where ?

The crazy
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Posted: 6th May 2008 20:52
Alucard I think I see what you're saying is flat and from the angle in the 4th picture it does. But if you look at the others you can tell its just the angle. (I think)

Your signature has been erased by a mod because with the text beside the image it's way too long.
Bad Monkey
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Posted: 7th May 2008 05:47
it's an extremely low poly model. You might want to add some more around the knees so that it animates better (if you want to animate it). It looks good so far. I like the four finger hand, lol--real old school graphics.

Buy some new FPSCreator Ready Characters at:
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henry ham
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Posted: 7th May 2008 10:33
its only my second try at character modeling so yeh its low poly but that was my plan ,i want to keep it as simple as i can ,get it all finished then go back over it & add some more details to it from there .

Quote: "I like the four finger hand, lol--real old school graphics."
thats coz im an old git still stuck in the past lol

henry ham
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Posted: 12th May 2008 22:02
here are a few shots of the head so far,i still have to work on the eyes & ears then do a clean up of the mesh what do you think ?




cheers henry

Twinsen
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Posted: 12th May 2008 22:11
WOWWW THAT IS COOL !!!! what program do u use ???

Could you help me treat my injured Dino-Fly ?
Alucard94
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Posted: 12th May 2008 22:19
Mind showing us the wireframe? =)

RUCCUS
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Location: Canada
Posted: 12th May 2008 22:23
Looking good so far. However you should always try to keep edge loops perpendicular to what they're forming. So for those arms, notice how the loops are all relatively vertical. It'd be better if they were rotated on the z axis a bit so that they were perpendicular to the overal arm, if that makes sense. Also might want to add a loop to the shoulder connecting to the loop on the pectorials.

Heres a pic to help explain:

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henry ham
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Posted: 12th May 2008 22:50
Twinsen/ thanks mate ,i use max 8

Alucard94/here you go mate



RUCCUS/ thanks for the advice mate i will do that when i have the head ready for the body .

cheers henry

Aertic
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Posted: 12th May 2008 23:00
Nice keep it up.

hessiess
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Posted: 13th May 2008 00:57 Edited at: 13th May 2008 00:58
the edge loops are wrong, and there's too meany of them.



you should also try and get rid of those triangles.

Osiris
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Location: Robbinsdale, MN
Posted: 13th May 2008 08:43
Yes, I am told to always use quad polys for organic modeling because they deform better when animating.

RIP Max-Tuesday, November 2 2007
You will be dearly missed.
John H
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Posted: 17th May 2008 17:12
You can use a few triangles and poles... just dont go too overboard. I usually have a pole somewhere on the cheekbone like Hessiess posted, pay a lot of attention to the loops around the eyes/mouth, they are very important, especially if you are considering facial deformation. Also, make sure you don't just mirror your head, everyone will tell and it will look wrong. Nobody has a symmetrical face!!!

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lazerus
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Posted: 17th May 2008 20:53
quite a surprise but you pp helped me get my model better when i read this post... strange thxs

great model henry ^_^

henry ham
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Posted: 18th May 2008 20:03
heres an update on my model hes basically finished, just got a few more edges to add then i will start the texturing .

count triangles = 2442 polys = 1147







cheers henry

Alucard94
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Posted: 18th May 2008 20:13
Wireframe?

Aertic
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Posted: 18th May 2008 20:16
Looks awsome.

Twinsen
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Posted: 18th May 2008 20:53 Edited at: 18th May 2008 20:53
correct me if I'm mistaking but shouldn't the head be a little different in shape ??? I mean just the top-back side of the head ... it looks too egg-like ... the back, up until the top portion needs a little adjustment ... here's what I mean

Could you help me treat my injured Dino-Fly ?

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henry ham
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Posted: 18th May 2008 22:55
Quote: "correct me if I'm mistaking but shouldn't the head be a little different in shape ???"

the head shape is an exact match to my ref photos mate so im going to keep it like that .

but it maybe that i have a strange shaped head lol

cheers henry

Twinsen
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Posted: 19th May 2008 07:26
here





see ?

Could you help me treat my injured Dino-Fly ?
MadMaK
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Posted: 19th May 2008 14:18
Wow Henry you really are making somwe sweet stuff now ,keep it up Buddy
henry ham
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Posted: 19th May 2008 21:36
a quick update i just started to texture him got a basic face texture laid down what do you think ?


cheers henry

Alucard94
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Posted: 19th May 2008 23:29
Still no wireframe? :-(

If someone says "pls" because it is shorter than "please" I say "no" because it is shorter than "yes"...
henry ham
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Posted: 20th May 2008 00:45
Quote: "Mind showing us the wireframe? =)"

Quote: "Wireframe?"

Quote: "Still no wireframe? :-("

Alucard94 why so obsessed with wire frame shots ? how about a comment !!! you know like good , bad ,crap ,cool etc lol

anyway heres your wireframe


and an update of the texture so far



comments welcome (good or bad )

cheers henry

Osiris
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Posted: 20th May 2008 04:01
Hmm, It looks to me like those lips wont animate right because the wireframe seems to be laid out in a grid pattern, I mean it will look good in a still pose, but if your going to animate I suggest looking up edge flow modeling (at least I think thats what its called lol).

RIP Max-Tuesday, November 2 2007
You will be dearly missed.
henry ham
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Posted: 20th May 2008 10:50
Osiris thanks for the comments mate ,this is only my second character model ( & i didnt finish the first ) so im not going for any face animations just yet.i just want to get a basic model finished & looking good first.i dont want to run before i can walk .
heres what ive got so far .




cheers henry

Alucard94
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Posted: 20th May 2008 17:17
Oh come on stop being so damn hostile, I want to see the damn wireframe so that I can post CONSTRUCTIVE CRITICISM to it you... I would start a flame against you but f*ck it, I don't feel like fighting today.

If someone says "pls" because it is shorter than "please" I say "no" because it is shorter than "yes"...
Xenocythe
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Posted: 20th May 2008 22:54
He said lol, so if he were saying what he said in real life, there would be no real attitude or sarcasm.


The model is looking alright. Even though I'm not expert (at all), it does seem like the texture on the jacket needs some work. Why do the arms not have any wrinkles when the front and back are filled?

Though, it is looking good.

3.11 We do not tolerate posts made for the purpose of putting down another forum member, group of members, religion, our company, our staff or any of our moderators, past or present.
henry ham
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Posted: 21st May 2008 00:06
Quote: "He said lol, so if he were saying what he said in real life, there would be no real attitude or sarcasm."


yep i was joking .

Quote: "Why do the arms not have any wrinkles when the front and back are filled?"


im still working on the texture mate that was as far as i had got at the time.i still need to add hair & ears to the head as well .

cheers henry

Osiris
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Posted: 21st May 2008 05:42
From the back of the model there looks so be some ridge running down the middle back of the skull as well.

RIP Max-Tuesday, November 2 2007
You will be dearly missed.
henry ham
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Posted: 21st May 2008 10:29
Quote: "From the back of the model there looks so be some ridge running down the middle back of the skull as well."

yeh thats just an un textured bit,not a fault in the mesh .i will fix that when i do the hair.

RUCCUS
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Posted: 21st May 2008 15:25
The head looks a bit big, and then the eyes look a bit big for the head, but only slightly. But yeah I'd definitely scale the overall head down a bit. Looks good other than that.

henry ham
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Posted: 22nd May 2008 01:12
RUCCUS thanks for the comments i will see if i can scale it down a bit.

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