So render the cam to a plane? I guess that will do, but why is it backward to begin with? If this dbSetCameraView show a camera that is looking at me or actually just past my , why would it be reverenced??
Ok this is pissing me off...
dbMakeCamera ( 1 );
dbSetCameraToImage ( 1, cam1, 200, 100) ;
dbMakeObjectPlane ( cam1 , 20,5 );
dbTextureObject ( cam1 , cam1 );
dbTurnCameraLeft(1,180);
dbRotateObject( cam1, 0,180,0);
// then later on...
//update rearview.
dbSetCurrentCamera ( 1 );
dbPositionCamera ( dbCameraPositionX() , dbCameraPositionY() , dbCameraPositionZ() ) ;
dbPositionObject ( cam1, dbCameraPositionX() +5 , dbCameraPositionY() + 5 , dbCameraPositionZ()+ 10 );
dbSetCurrentCamera ( 0 );
I can change dbRotateObject( cam1, 0,180,0); to dbRotateObject( cam1, 0,0,0); or rem it out and the plane shows the same image, what gives???