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FPSC Classic Models and Media / Question on milkshape (again) Sorry

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Game maker wannabe
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Location: Dorset, ooh arr!
Posted: 6th May 2008 21:54 Edited at: 6th May 2008 21:56
Ok, i have quickly made this on in (only) Milkshape using the draw box tool etc. I would like to know what one of this list to export as into either Entity Maker or Entity Workshop ( if it will work)

Help will be truely apreciated

Screen -->

GMW

Edit: then, if it is to be static do ileave the export option screen untouched?

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Woolfman
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Posted: 6th May 2008 22:01
DirectX 8.0 file... It exports it into .x Format
Game maker wannabe
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Location: Dorset, ooh arr!
Posted: 6th May 2008 22:02
Ok then
Dark Jaguar Flame
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Posted: 6th May 2008 22:06 Edited at: 6th May 2008 22:08
Directx (JT) ( or something like that)

Game maker wannabe
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Location: Dorset, ooh arr!
Posted: 6th May 2008 22:07 Edited at: 7th May 2008 19:43
Gah, while this is up, would anyone mind explaining this to me...

it is a problem which occurs when I go to save a model from Workshop...

Not a milkshape problem, but a model problem =)

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Dark Jaguar Flame
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Posted: 6th May 2008 22:08
look at my post..

Game maker wannabe
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Location: Dorset, ooh arr!
Posted: 6th May 2008 22:10
yes i saw that, i can export now (YAY) but i have a new problem
Dark Jaguar Flame
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Posted: 6th May 2008 22:13
I can help you.. pleas tell your problem..

Game maker wannabe
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Location: Dorset, ooh arr!
Posted: 6th May 2008 22:16
Oh right, well...

( This even happens with the workshop stock - with or without texture)... I Have a model ready and i click on " Save model" I then chose Box collision (or poly collision) and the program shuts down and thus the error message...

This help?
Dark Jaguar Flame
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Posted: 6th May 2008 22:21
Mabye you replaced the FPSCreator folder?

Or do you have deleted the entity workshop folder in the entity bank?

I dont think its milkshape..

Silvester
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Posted: 7th May 2008 09:47
thats not a milkshape problem, since the model is already loaded, and only has to be copied to the new folder... its looking for an image which does not exist, or is invalid to windows...
Game maker wannabe
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Posted: 7th May 2008 19:30
so does the texture i use need to be in my entity folder??

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