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Work in Progress / Skyblaze XL

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AlexRiva
19
Years of Service
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Joined: 29th Jan 2005
Location: Monza, Italy
Posted: 6th May 2008 23:01 Edited at: 6th May 2008 23:23
Well, after 10 full Freeware games released (8 of them developed using DarkBasic), I decided it was time to start creating my first Indie Shareware game and so I'm into that by now... this is it, Skyblaze XL, based on a Trailblazer/Skyroads like game concept I always liked. I already made a similar game named Skyblazer, and now I'm evolving that both graphically and in terms of gameplay.

Here the first in-game images so far:


Gameplay is simple: run your marble as fast as possible (and when I say fast I mean fast... ) to the end of the level, jumping over holes and obstacles and gaining more and more speed-ups
If you want to have a concrete idea of the gameplay you may download the first older prototype of Skyblaze XL, named Skyblazer, a Freeware game I released some time ago. Link below:
http://www.maskedbear.com/games.html#skyblazer

On the same page there are my other Freeware releases so far

I hope to update this thread with a playable alpha in the next weeks.

Alex

Visit my new website: http://www.maskedbear.com
Aertic
17
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Joined: 2nd Jul 2007
Location: United Kingdom
Posted: 6th May 2008 23:19
Cool, looks awsome.

Blobby 101
18
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Joined: 17th Jun 2006
Location: England, UK
Posted: 7th May 2008 08:10
nice! i wanted to try a Trailblazer remake a while ago. never got around to it though... hope this goes well.

Your signature has been erased by a mod - 340 KB is a little big don't you think?
AlexRiva
19
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Joined: 29th Jan 2005
Location: Monza, Italy
Posted: 11th May 2008 21:50 Edited at: 11th May 2008 22:11
@LT Tatters and blobby 101: thanks for support!

Development Update: I just finished a first draft of the marbles to put into the game, there will be 8 marbles each one with unique features and skills.
here the 8 marble models so far:



A little question: I'm thinking about putting in an additional custom marble, where you can choose colour, skin, and skills (speed, jump and so on). Should it be a standard feature, or an unlockable one (when you have already won with the other marbles or something)?

Visit my new website: http://www.maskedbear.com
Virtual Nomad
Moderator
18
Years of Service
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Joined: 14th Dec 2005
Location: SF Bay Area, USA
Posted: 11th May 2008 22:19 Edited at: 11th May 2008 22:24
AlexRiva,

looking great! and, i'd say offer the custom marble as an unlockable. it's always nice to have something extra to work toward.

and, easter-eggs are always nice, too... maybe unlockable based on higher scores?
*cough*

*cough*

Q: how many levels are you planning to provide?

always happy when i see you working on a new project. keep it up

Virtual Nomad
AMD XP 1800+ (~1.6 Ghz) / 1.5 GB RAM
ATI Radeon 8700LE 128 MB / Windows XP
AlexRiva
19
Years of Service
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Joined: 29th Jan 2005
Location: Monza, Italy
Posted: 11th May 2008 22:25 Edited at: 11th May 2008 22:31
@Virtual Nomad: Cool idea! And the texture I'm using for the external of the cyan/grey marble fits just well for that with some little adjustments! Thanks!

I think to insert at least 64 levels divided into 8 worlds (each world with its own graphical style and so containing 8 levels/tracks). At start you may play the first 4 levels of the first 4 worlds, the others will be unlocked

Visit my new website: http://www.maskedbear.com
Freddix
AGK Developer
22
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Joined: 19th Sep 2002
Location: France
Posted: 12th May 2008 18:02
This version of the game look reallu promising

Gandalf said: "All we have to decide is what to do with the time that is given to us"
Odyssey-Creators - X-Quad Editor - 3DMapEditor

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