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Dark GDK / How to post a game

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programing maniac
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Posted: 10th May 2008 17:39
Well, I have made a two player game, and I want to get some feed back on it. The one problem is that I don't know how to post the game.

The game isn't that great-- it is a two player hide en go seek game.

Does anyone know how? I know some people posted it on google and sent a link, but I am not sure how to do that. Also, do you have to pay in order to do that? That would really stink......

Well, thanks-- and I hope I can post my game!

~~Its not about what you know, its about how you figure it out.~~
Lilith
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Posted: 10th May 2008 18:13
Jason has a space on http://code.google.com where his project(s) is(are) stored. It's much like Sourceforge where they host your open source projects. Most likely you'll need to sign up with them and develop an area for your projects.

Lilith, Night Butterfly
I'm not a programmer but I play one in the office
jinzai
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Posted: 10th May 2008 18:33 Edited at: 10th May 2008 18:34
You might consider posting it in the Work In Progress section of the Showcase forums.

Is it two player online Olympic Hide and Go Seek? I'd play that, but only if I could hide in Sardinia.
programing maniac
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Posted: 10th May 2008 19:09
Quote: "Is it two player online Olympic Hide and Go Seek? I'd play that, but only if I could hide in Sardinia. "


Well, it is only a maze-- but it is just a trial version, and it isn't online, mostly because I don't know how to do that. There are also only 2 characters. p.s.- The maze is really low poly, so it isn't very detailed.

If it works well, I am going to figure out how to make it online and stuff like that. Like a more detailed map.

Quote: "Jason has a space on http://code.google.com where his project(s) is(are) stored"


That is what I want to do, do you know how to do it though? i'll check it out

Thanks!

~~Its not about what you know, its about how you figure it out.~~
Lilith
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Posted: 10th May 2008 19:18
Quote: "That is what I want to do, do you know how to do it though? i'll check it out"


Just check it out. I haven't guested anything there as yet but there's a link on the first page that will probably lead you to where to sign up.

Lilith, Night Butterfly
I'm not a programmer but I play one in the office
jason p sage
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Posted: 11th May 2008 00:36
Start Here (And you must make your source code public to qualify for the FREE HOSTING part...)

http://code.google.com/

programing maniac
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Posted: 11th May 2008 00:42
Oh, ok. thanks!

~~Its not about what you know, its about how you figure it out.~~
Core2uu
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Posted: 11th May 2008 01:30
OR... You could always zip or create an install executable and just attach it...

~~It's not who you are underneath, but what you do that defines you.~~
programing maniac
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Posted: 11th May 2008 14:43
I tried the zip method, and it didn't work.... Well, I'll try again.

~~Its not about what you know, its about how you figure it out.~~

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programing maniac
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Posted: 11th May 2008 14:54
Oh, and the game isn't the final version yet, this is just the first version, so don't expect like amazing stuff.

I'll take any feed back, and also any suggestions, and if you want to use any of the code, you can use it.

~~Its not about what you know, its about how you figure it out.~~
Core2uu
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Posted: 11th May 2008 19:28
Very nice... It's looking good so far...

You may want to look into sliding collision instead of the awkward "stop where you are when you crash into something" collision...

I finished a little game last night that I've been programming over the past 3 or 4 days... You could say it is my first game... I attached, could you please see if it runs and if there are any major bugs, like for instance the game not starting...

~~It's not who you are underneath, but what you do that defines you.~~

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programing maniac
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Posted: 11th May 2008 19:40
That was really cool, and it worked really well. Though, while playing it, it seemed that the asteroids came at only two points.

I mean that you looked behind you, and there were asteroids, and in front of you, but not to the sides.

That wasn't a very big deal, but if you want it to have a really realistic look, i'd see if I could do that.

Quote: "You may want to look into sliding collision instead of the awkward "stop where you are when you crash into something" collision...
"


Thanks for the feed back, I also found that kinda strange now that I think of it.......

~~Its not about what you know, its about how you figure it out.~~
Core2uu
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Posted: 11th May 2008 19:51
Quote: "I mean that you looked behind you, and there were asteroids, and in front of you, but not to the sides.
"


The asteroids should come from one general direction, because dbRND produces a number from 0 to the number you want highest... In order to make asteroids come from behind I would have to move the skybox and camera back from their current position... which actually shouldn't be that hard...

Maybe that and reseeding the random number generator would work towards the realism as you suggested... But that would also make the game way harder, which means I'll have to do a manual level speed change... But I could do that...

BTW, which level did you get to... I've managed to get to Lvl 43 so far...

~~It's not who you are underneath, but what you do that defines you.~~
programing maniac
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Posted: 11th May 2008 20:24
Lol, I got to level 4, then I stopped, and 6 asteroids hit me but nothing happened, should something have happended?

I really liked how the gun worked, could you send me the code for that part? I want to try to make a first person shooter with the maze thing, and I need to have a gun thing, and I liked the way yours worked so......

Quote: "But that would also make the game way harder,"


Yeah, probably, but that is what video games are for, to chalenge you.

~~Its not about what you know, its about how you figure it out.~~
Core2uu
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Posted: 11th May 2008 20:40
Quote: "Lol, I got to level 4, then I stopped, and 6 asteroids hit me but nothing happened, should something have happended?
"


Sure... You should have lost 5 health per asteroid so your health should have been 170 and you should have seen SOME green sparks instead of the red ones when you hit them... If the health didn't change could you plaese try it again to confirm 'cuz that could be a potential bug...

Quote: "I really liked how the gun worked, could you send me the code for that part? I want to try to make a first person shooter with the maze thing, and I need to have a gun thing, and I liked the way yours worked so......"


The movement of the gun (camera) isn't really very hard... In fact you could say I copied most of it from the Game Level tutorial...
Now the bullets are a little harder... The method I use is HARDLY an example I would want to give to anybody because the code is so large and bloated... At least a 1000 lines of code to make bullets work, YIKES! There is an FPS sample project included with DGDK which I would have you rather look at...

However if you really want my source code I'll post it...

And another thing about bullets... Instead of making actual bullets you could raycasting to detect if you wopuld hit anything if you actually fired bullets... Raycasting would be a lot smaller code... Or you could even make bullets, but use arrays or something that makes the code smaller... Again I suggest you to look at that Dark Dungeon sample project...

~~It's not who you are underneath, but what you do that defines you.~~

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programing maniac
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Posted: 11th May 2008 20:50
Quote: "The movement of the gun (camera) isn't really very hard... In fact you could say I copied most of it from the Game Level tutorial...
Now the bullets are a little harder... The method I use is HARDLY an example I would want to give to anybody because the code is so large and bloated... At least a 1000 lines of code to make bullets work, YIKES! There is an FPS sample project included with DGDK which I would have you rather look at...

However if you really want my source code I'll post it...

And another thing about bullets... Instead of making actual bullets you could raycasting to detect if you wopuld hit anything if you actually fired bullets... Raycasting would be a lot smaller code... Or you could even make bullets, but use arrays or something that makes the code smaller... Again I suggest you to look at that Dark Dungeon sample project..."


thanks, yeah, I'll take a look at that Dark Dungeon Game

Quote: "Sure... You should have lost 5 health per asteroid so your health should have been 170 and you should have seen SOME green sparks instead of the red ones when you hit them... If the health didn't change could you plaese try it again to confirm 'cuz that could be a potential bug..."


No, now that I look at it, your health does go down. Sorry about before, I wasn't really paying attention to the health.

I would also make the health smaller, you would have to get hit by like 100 asteroids in order to die. Other than that, cool game!

~~Its not about what you know, its about how you figure it out.~~
Core2uu
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Posted: 11th May 2008 20:53 Edited at: 11th May 2008 20:54
Quote: "I would also make the health smaller, you would have to get hit by like 100 asteroids in order to die. Other than that, cool game!"


First of all you would have to get hit by 40 asteroids; 200/5 = 40...

I find 200 a perfectly adequate health number... As you get to higher levels (such as 43) it becomes really hard NOT to get hit by 40 asteroids, since they are coming at you so fast... (Note: If you didn't know the speed DOES increase every level, that's the whole point of "levels")...

Thanks for all the feedback, appreciate it...

~~It's not who you are underneath, but what you do that defines you.~~
jason p sage
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Posted: 11th May 2008 21:26
Quote: "At least a 1000 lines of code to make bullets work, YIKES!"
YIKES is Right! What do your bullets do?

Core2uu
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Posted: 11th May 2008 21:38
Well the making and moving of bullets code is 589 lines... I was adding the collision detection code to that number (497 lines) to make it over 1000....

This project is a really good example of a noob with no knowledge of array's first work as the large number of lines is resultant from me not using arrays, and the same code repeated over and over and over and over and over again...

Another example of arrays not used where they should be is my 483 line level changing code...

In total the code is 1867 lines... That's the year when Canada was founded!

~~It's not who you are underneath, but what you do that defines you.~~
RancidRat
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Posted: 11th May 2008 22:17
Quote: "Is it two player online Olympic Hide and Go Seek? I'd play that, but only if I could hide in Sardinia. "

LOL...I get it!
Core2uu
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Posted: 12th May 2008 00:24
Don't you just love when a thread gets way off topic...

~~It's not who you are underneath, but what you do that defines you.~~
programing maniac
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Posted: 12th May 2008 13:30
Quote: "Don't you just love when a thread gets way off topic..."


Every thread I have been in has gone off topic.

~~Its not about what you know, its about how you figure it out.~~
jason p sage
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Posted: 12th May 2008 14:51 Edited at: 12th May 2008 14:52
Quote: "Every thread I have been in has gone off topic."


The Chicken! SIR!?!?!?! The chicken has powers you can not fully understand... He influences people.... He's EEEVVIIILL....

LOL

programing maniac
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Posted: 13th May 2008 03:33
Quote: "The Chicken! SIR!?!?!?! The chicken has powers you can not fully understand... He influences people.... He's EEEVVIIILL.... "


Lol, so true! The chicken is evil- ( I know that isn't a chicken but..... It looks like one. Lol.)

~~Its not about what you know, its about how you figure it out.~~
Core2uu
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Posted: 13th May 2008 03:37
If it's not a chicken... What is it?

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programing maniac
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Posted: 13th May 2008 04:10
It's a Kiwi! Move your mouse over the image of the creature and it says kiwi.

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Lilith
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Posted: 13th May 2008 04:11
I held my mouse up the screen and nothing happened!

Lilith, Night Butterfly
I'm not a programmer but I play one in the office
Core2uu
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Posted: 13th May 2008 05:29
Image Properties
------------------------

Location: http://forum.thegamecreators.com/g/avatars/chickendance.gif
Width: 50px
Height: 50px
Size of File: 6.11KB (6261 bytes)
Alternate Text: Missing

That's straight out from element properties using Firefox... As you can see Alternate Text says missing so it would and could not say Kiwi when you hovered your mouse over it... And the file name clearly states chickendance.gif... IS THAT ENOUGH PROOF FOR YOU?!?!?! HUH?!?!?

~~It's not who you are underneath, but what you do that defines you.~~
Core2uu
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Posted: 13th May 2008 05:53
The only kiwis in this thread are emoticons on your last post...

~~It's not who you are underneath, but what you do that defines you.~~
jason p sage
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Posted: 13th May 2008 18:00
Wow... never had I started such a brawl with a simple comment ....


Though its my favorite avatar on here aside from my metalica one (stock) and Lilith's...

Lilith
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Posted: 13th May 2008 18:04
Do kiwis sound like "Bawkity Bawk?"

Lilith, Night Butterfly
I'm not a programmer but I play one in the office
Core2uu
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Posted: 14th May 2008 01:09
Quote: "Do kiwis sound like "Bawkity Bawk?""


Just another asset to further my argument...

BTW Jason, this argument is all in good fun... right?

~~It's not who you are underneath, but what you do that defines you.~~
programing maniac
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Posted: 14th May 2008 02:19
Wow......... All of one comment........

~~Its not about what you know, its about how you figure it out.~~
programing maniac
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Posted: 14th May 2008 02:22
Quote: "The only kiwis in this thread are emoticons on your last post..."


That is what I meant, not the icon, I know that is a chicken, what you think I am dumb?

I meant the emoticons-
Quote: " ( I know that isn't a chicken but..... It looks like one. Lol.)
"


I meant about the emoticon that is actually a kiwi and how I was using it as a chicken.

Lol, I can see what you mean how my icon is a chicken. I know that. lol, hope you understand now!

~~Its not about what you know, its about how you figure it out.~~
Core2uu
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Posted: 14th May 2008 02:30
Oh, now that I went and reread your post I understand what you meant...

~~It's not who you are underneath, but what you do that defines you.~~
jason p sage
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Posted: 14th May 2008 03:42
Quote: "BTW Jason, this argument is all in good fun... right?"


Yup... A pleasant diversion... I was gonna ask Programming Maniac for some internet Halo Death match... but he's chicken LOL

programing maniac
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Posted: 14th May 2008 03:53
Quote: "I was gonna ask Programming Maniac for some internet Halo Death match... but he's chicken LOL

"


I will so win, just i don't have halo....... I have played it though, and I rule!

Lol, just joking, I am terrible at Halo! I never really realize who is on my team or what, that may be because i don't have the game but...... Yeah, I am still terrible at it.
Lol!

~~Its not about what you know, its about how you figure it out.~~

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