Quote: "Lol, I got to level 4, then I stopped, and 6 asteroids hit me but nothing happened, should something have happended?
"
Sure... You should have lost 5 health per asteroid so your health should have been 170 and you should have seen SOME green sparks instead of the red ones when you hit them... If the health didn't change could you plaese try it again to confirm 'cuz that could be a potential bug...
Quote: "I really liked how the gun worked, could you send me the code for that part? I want to try to make a first person shooter with the maze thing, and I need to have a gun thing, and I liked the way yours worked so......"
The movement of the gun (camera) isn't really very hard... In fact you could say I copied most of it from the Game Level tutorial...
Now the bullets are a little harder... The method I use is HARDLY an example I would want to give to anybody because the code is so large and bloated... At least a 1000 lines of code to make bullets work, YIKES! There is an FPS sample project included with DGDK which I would have you rather look at...
However if you really want my source code I'll post it...
And another thing about bullets... Instead of making actual bullets you could raycasting to detect if you wopuld hit anything if you actually fired bullets... Raycasting would be a lot smaller code... Or you could even make bullets, but use arrays or something that makes the code smaller... Again I suggest you to look at that Dark Dungeon sample project...
~~It's not who you are underneath, but what you do that defines you.~~