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Dark GDK / Net Games

Author
Message
programing maniac
16
Years of Service
User Offline
Joined: 19th Apr 2008
Location: Bawk, Bawkity
Posted: 10th May 2008 19:21
I was looking at the information of darkGDK in the documentation folder when I saw that you could make net games. I have a few questions about them-

1. How would I do this?

2. If I set that when you join you control the character with the arrow keys. If I do this and there are 6 people, can they all control their characters with the arrow keys, or will they all move at once, and screw it up?

3. How would I set it so that I could set that the first player that joins goes over there, the second player that joins goes somewhere else, and the third player that joins goe somewhere completely different?

I have so many question, and any other useful information about net games would be helpful. I am hoping to get a game posted that I created and make it a net game so many people could play it. Thanks!

~~Its not about what you know, its about how you figure it out.~~
jason p sage
17
Years of Service
User Offline
Joined: 10th Jun 2007
Location: Ellington, CT USA
Posted: 10th May 2008 23:20
Make a chat program first... Don't use the built in Net commands, scope out Benjamin's MultiSync...

Beware, you are getting into REAL DEVELOPER territory!

programing maniac
16
Years of Service
User Offline
Joined: 19th Apr 2008
Location: Bawk, Bawkity
Posted: 10th May 2008 23:38
I looked at it, and it was for darkbasic, and why not the built in Net commands, what wrong with them?

~~Its not about what you know, its about how you figure it out.~~
jason p sage
17
Years of Service
User Offline
Joined: 10th Jun 2007
Location: Ellington, CT USA
Posted: 11th May 2008 00:34
1: Direct Play not supported anymore I hear

2: Sometimes it causes router problems

3: Not TGC's fault - Microsoft Dropped it... no guarantees.. put effort into something you can roll out to people without to much trouble!

Options: MultiSync (By Benjamin), Rak-Net - I heard its cool but complex, WinSock.. Right to the source.. big learning curve.. but WinSock is already installed on everyone's machine as it's part of the OS.

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