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FPSC Classic Product Chat / waypoint/trigger in test game

Author
Message
innokid
16
Years of Service
User Offline
Joined: 23rd Apr 2008
Location:
Posted: 11th May 2008 23:00
i have a trigger outside a door
when the player passes this, it spawns characters(did this to conserve space) that spawn by waypoints, they patrol past a corner in front of the player, they spot the character and so on
problem is, when i test this
they spawn but are invisible and only guns floating
it only happens when i use a trigger with the waypoints
not normal waypoints
(i tried this method bc when i used it with items(which worked) it sped up the game loading, i got the idea of loading part of the map when a player came closer from the halo team)
innokid
16
Years of Service
User Offline
Joined: 23rd Apr 2008
Location:
Posted: 12th May 2008 01:36
im guessing noones going to answer me???
Scene Commander
Support Manager
16
Years of Service
User Offline
Joined: 3rd May 2008
Location:
Posted: 12th May 2008 14:58
I've had this issue,

Lee emailed me today to say that he has found the bug and that it will be working correctly in V10

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