A bit of a tall order I know, but any help would be appreciated...
Basically, I want to attempt my first 'proper' DBPro game - a clone of Total Annihilation, one of my all-time favourite games.
I'm using Truespace to make the models before I start any coding and I've realised that I might be creating them all wrong if I need to animate them. So, anyone with experience with TS or Gamespace might hopefully be able to steer me in the right direction.
Here's some of the models I've done so far:
And my first thoughts of a Bot Factory with a basic tank...
To be honest I'm not well up on the terminology for models in DBPro - ie what a 'limb' in DB is in relation to the model when in Truespace.
For example, in TS if I create a cube then create another one a little smaller and sit it on top of the first I can save both as a single .X file. But when it's loaded into DBPro, the model has no limb for rotating (assuming I wanted to rotate the smaller cube independently).
In TS you also have the ability to 'glue' the second cube in place as a child and save the object. Once again, if I do this, the second cube still doesn't appear as a limb in DB.
The reason I ask is that in the first image above, in the top right corner is a Wind Power Generator and the propeller needs to rotate according to the wind speed and the section it attaches to needs to rotate around the Y axis depending on the wind direction.
So, the base and centre vertical support is one object, the brown propeller shaft is a second object and the propeller itself is a third object.
Would these animations have to be controlled individually by DBPro using Rotate Limb or would they be animations created in TS and saved as part of the .X model?
My guess was that if the whole model is a single entity then there would be no limbs to rotate in DBP - hence my reasoning in creating the Wind Generator model from three parts.
But I don't think I really know what I'm talking about!
That's why I need some kind person to answer my many stupid questions and help me understand all of this (via email rather than on here preferably).
I've searched the net and looked at tutorials, but they either don't use TS or don't cover using the resulting models in DBP.
If anyone fancies the challenge and uses the email link below, please note that my email address has changed and you need to add the number 2 after tdk_man to make it tdk_man2. If you don't, you'll get an auto-responder message informing you of the change.
Thanks in advance...
TDK_Man