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Dark_Jedi
17
Years of Service
User Offline
Joined: 23rd Mar 2007
Location: Not behind you with a gun.
Posted: 14th May 2008 01:36
Yes, I know this has been asked before. I also know that none of the workarounds I have seen work for me. I have this lag bug with the ducts and don't know how to fix it. Here is a vid for those who don't know what I am talking about:

http://www.youtube.com/watch?v=N6wcHfO1uK8 (ignore everything except the ducts please. The ducts are the only part I still have trouble with)

It only looks like I know what I'm talking about.
uman
Retired Moderator
20
Years of Service
User Offline
Joined: 22nd Oct 2004
Location: UK
Posted: 14th May 2008 01:49
Ducts have always been problematical for some users in some instances. In the latest versions they dont render for me whereas in earlier versions they did.

As far as I am aware if they dont render in the latest versions then they may not render at all due to incompatibilities with them.

Others may be able to suggest a fix in current versions. I do not know of one yet sorry.



"There are those who said this day would never come - What have they to say now?"
Plystire
21
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 14th May 2008 02:11
Here's one way to find out what's causing all the lag.

During your test game, make your way into the laggy spot and press "[" or "]", can't remember which one. ANYWAY! That should make everything turn wireframe and you'll be able to see everything out there that's being rendered. Perhaps while in that spot, the portal system of FPSC is still trying to render too much of the level, or has activated too many entities all at the same time.


It's worth a look.


The one and only,


moncho
16
Years of Service
User Offline
Joined: 12th Apr 2008
Location: houston tx
Posted: 14th May 2008 05:09
i always get this problem to i dont now what it is

moncho

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