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FPS Creator X10 / Scaling Problem

Author
Message
Robert F
User Banned
Posted: 14th May 2008 03:48
I am having problems scaling my entity's. I have changed the scale in the .fpe, but when I run Fps Creator X10, its still the same size???

Everything is located in the entitybank/user folder. Any ideas?

Nomad Soul
Moderator
17
Years of Service
User Offline
Joined: 9th Jan 2007
Location: United Kingdom
Posted: 14th May 2008 04:43
The scale command doesn't work in FPSC X10 due to the new instancing feature that allows the engine to render multiple copies of the same mesh in a scene at once without having to treat them as seperate entities improving performance.

Therefore you need to gett comfortable with a modelling program and scale the mesh up or down as required in order to fit with FPSC geometry e.g. load a segment mesh as a reference.

Its not too bad if you get into the routine of doing it for pre made stuff thats been scaled for use in X9 but if you have any interest to produce some custom models, you'll get used to this very quickly.

Also be aware that FPSC X10 does not allow for entities with multiple textures so make sure your model is uv mapped with a single texture.
Robert F
User Banned

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